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- using System;
- using System.Collections.Generic;
- using Core.BRG;
- using Unity.Collections;
- using Unity.Mathematics;
- using UnityEngine;
- using Random = UnityEngine.Random;
- public class BRG_backgrond : MonoBehaviour
- {
- public BRGSamples samples;
- // public Material mat;
- // public Mesh mesh;
- public bool m_castShadows;
- public int w;
- public int h;
- /// <summary>
- /// BRG容器对象
- /// </summary>
- private BRGRender<BGRGameObjectInfo> _mBrgRenderBasic;
- private int m_itemCount;
- public bool isUpdate = true;
- /// <summary>
- /// GPU项目大小(2个4x3矩阵加1个颜色,每个float4占16字节)
- /// </summary>
- private const int kGpuItemSize = (3 * 2 + 1) * 16;
- public List<BGRGameObjectInfo> m_gameObjectInfos = new List<BGRGameObjectInfo>();
- private void Start()
- {
- m_itemCount = w * h;
- for (int i = 0; i < w; i++)
- {
- for (int j = 0; j < h; j++)
- {
- BGRGameObjectInfo info = new BGRGameObjectInfo();
- info.pos = new Vector3(i * 2, j , 0); // 增加间距,使物体更容易看到
- info.rot = Vector3.zero;
- info.scale = Vector3.one;
- m_gameObjectInfos.Add(info);
- }
- }
- _mBrgRenderBasic = new BRGRender<BGRGameObjectInfo>();
- _mBrgRenderBasic.InitRender(samples, m_gameObjectInfos,512);
- }
- private void OnDestroy()
- {
- if (_mBrgRenderBasic != null)
- {
- _mBrgRenderBasic.Shutdown();
- _mBrgRenderBasic = null;
- }
- }
- private void Update()
- {
- UpdatePos();
- }
- private void UpdatePos()
- {
- if (!isUpdate)
- {
- return;
- }
- if (Input.GetMouseButtonDown(0))
- {
- BGRGameObjectInfo gameObjectInfo= new BGRGameObjectInfo();
- gameObjectInfo.pos = new Vector3(Random.Range(0f, 100f), Random.Range(0f, 100f), 0);
- _mBrgRenderBasic.AddBGRGameObjectInfo(gameObjectInfo);
- }
- if (Input.GetMouseButtonDown(1))
- {
- int index = Random.Range(0, _mBrgRenderBasic.m_gameObjectInfos.Count);
- _mBrgRenderBasic.RemoveBGRGameObjectInfo(index);
- }
- _mBrgRenderBasic.UpdatePos();
- }
- }
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