GongFaUpgradePanel.cs 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. private List<SkillInfo> _skillInfos = new List<SkillInfo>();
  27. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  28. bool isUpStar = false;
  29. bool isUpGrad = false;
  30. private void Init()
  31. {
  32. isAddStack = true;
  33. IsShowAppBar = false;
  34. }
  35. public async override CTask GetFocus()
  36. {
  37. // await AppBarPanel.OpenPanel(this);
  38. base.GetFocus();
  39. }
  40. protected override void AddEvent()
  41. {
  42. }
  43. protected override void DelEvent()
  44. {
  45. }
  46. public async override CTask<bool> AsyncInit(object[] uiData)
  47. {
  48. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  49. configs = allSkillConfigs.Where(s => s.IDGroup == _skillInfo.skillConfig.IDGroup).ToList();
  50. using (CTaskAwaitBuffer<GongFaUpgradeInfoWidget> cts = new CTaskAwaitBuffer<GongFaUpgradeInfoWidget>())
  51. {
  52. for (var i = 0; i < configs.Count; i++)
  53. {
  54. if (configs[i].level == 1)
  55. continue;
  56. SkillInfo skillInfo1 =
  57. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  58. _skillInfos.Add(skillInfo1);
  59. cts.AddTask(UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content));
  60. }
  61. _gongFaUpgradeInfoWidgets = await cts.WaitAll();
  62. }
  63. return await base.AsyncInit(uiData);
  64. }
  65. public override void AddButtonEvent()
  66. {
  67. Btn_Back.onClick.AddListener(() =>
  68. {
  69. if (isUpStar || isUpGrad)
  70. {
  71. isUpStar = false;
  72. isUpGrad = false;
  73. UpdateStarBtn();
  74. return;
  75. }
  76. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  77. });
  78. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  79. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  80. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  81. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  82. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  83. Btn_Rest.onClick.AddListener(async () =>
  84. {
  85. bool relust = await TipsPanle.OpenPnael(10799);
  86. if (!relust)
  87. {
  88. return;
  89. }
  90. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  91. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  92. {
  93. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  94. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  95. {
  96. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  97. {
  98. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  99. }
  100. else
  101. {
  102. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  103. skillPowerupConfig.LevelupItem[i1],
  104. skillPowerupConfig.LevelupItemNum[i1]));
  105. }
  106. }
  107. }
  108. // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  109. //
  110. // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  111. // int count = 0;
  112. // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  113. // {
  114. // count += skillConstant.SkillPromoteNeedPieceNum[i];
  115. // }
  116. //
  117. // if (count > 0)
  118. // {
  119. // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  120. // {
  121. // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  122. // }
  123. // else
  124. // {
  125. // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  126. // count));
  127. // }
  128. // }
  129. // _skillInfo.SkillData.star = 1;
  130. _skillInfo.SkillData.level = 1;
  131. _skillInfo.CustomInt(_skillInfo.SkillData);
  132. PlayerManager.Instance.myHero.ComputeHeroInfo();
  133. CustomInit(_skillInfo);
  134. foreach (var keyValuePair in itemInfo)
  135. {
  136. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  137. }
  138. RewardsPanel.OpenPanel(itemInfo);
  139. });
  140. }
  141. private void UpStarClick()
  142. {
  143. if (!isUpStar)
  144. {
  145. isUpStar = true;
  146. UpdateStarBtn();
  147. return;
  148. }
  149. if (_skillInfo.SkillData == null)
  150. {
  151. return;
  152. }
  153. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  154. {
  155. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  156. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  157. return;
  158. }
  159. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  160. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  161. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  162. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  163. {
  164. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  165. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  166. return;
  167. }
  168. _skillInfo.SkillData.star++;
  169. _skillInfo.CustomInt(_skillInfo.SkillData);
  170. PlayerManager.Instance.myHero.ComputeHeroInfo();
  171. CustomInit(_skillInfo);
  172. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  173. {
  174. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  175. {
  176. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  177. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  178. break;
  179. }
  180. }
  181. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  182. AccountFileInfo.Instance.SavePlayerData();
  183. }
  184. private void UpgradeClick()
  185. {
  186. if (_skillInfo.SkillData == null)
  187. {
  188. return;
  189. }
  190. if (!isUpGrad)
  191. {
  192. isUpGrad = true;
  193. UpdateStarBtn();
  194. return;
  195. }
  196. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  197. {
  198. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  199. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  200. return;
  201. }
  202. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  203. {
  204. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  205. HeroPowerUpConfig heroPowerUpConfig =
  206. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  207. TipMessagePanel.OpenTipMessagePanel(
  208. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  209. return;
  210. }
  211. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  212. {
  213. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  214. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  215. {
  216. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  217. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  218. return;
  219. }
  220. }
  221. //扣除道具
  222. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  223. {
  224. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  225. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  226. }
  227. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  228. fx_ui_gongfa_shengji.Play();
  229. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  230. _skillInfo.SkillData.level++;
  231. _skillInfo.CustomInt(_skillInfo.SkillData);
  232. PlayerManager.Instance.myHero.ComputeHeroInfo();
  233. CustomInit(_skillInfo);
  234. AccountFileInfo.Instance.SavePlayerData();
  235. }
  236. private int index = 0;
  237. public async void CustomInit(SkillInfo skillInfo)
  238. {
  239. // foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  240. // {
  241. // UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  242. // }
  243. //
  244. //
  245. // _gongFaUpgradeInfoWidgets.Clear();
  246. _skillInfo = skillInfo;
  247. Btn_Rest.gameObject.SetActive(_skillInfo.SkillPowerupConfig.ID > 1);
  248. RedDotComType02.CustomInit(13, _skillInfo);
  249. RedDotComType01.CustomInit(12, _skillInfo);
  250. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  251. SkillConfig skillConfig = _skillInfo.skillConfig;
  252. Icon_GongFaIcon.icon_name = skillConfig.icon;
  253. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  254. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  255. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  256. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  257. if (itemConfig.quality == 3)
  258. {
  259. QualityCsc.ChangeState(0);
  260. Text_Quality.text = LanguageManager.Instance.Text(10797);
  261. }
  262. else if (itemConfig.quality == 4)
  263. {
  264. QualityCsc.ChangeState(1);
  265. Text_Quality.text = LanguageManager.Instance.Text(10796);
  266. }
  267. else if (itemConfig.quality == 5)
  268. {
  269. QualityCsc.ChangeState(2);
  270. Text_Quality.text = LanguageManager.Instance.Text(10795);
  271. }
  272. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  273. UpdateStarBtn();
  274. // Text_GongFaDesc.text =
  275. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  276. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  277. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  278. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  279. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  280. switch (skillConfig.attribute)
  281. {
  282. case 1:
  283. csc.ChangeState(0);
  284. Icon_Attribute.icon_name = "dec_jin2";
  285. break;
  286. case 4:
  287. csc.ChangeState(1);
  288. Icon_Attribute.icon_name = "dec_mu2";
  289. break;
  290. case 2:
  291. csc.ChangeState(2);
  292. Icon_Attribute.icon_name = "dec_shui2";
  293. break;
  294. case 8:
  295. csc.ChangeState(3);
  296. Icon_Attribute.icon_name = "dec_huo2";
  297. break;
  298. case 16:
  299. csc.ChangeState(4);
  300. Icon_Attribute.icon_name = "dec_tu2";
  301. break;
  302. case 0:
  303. csc.ChangeState(5);
  304. Icon_Attribute.icon_name = "dec_fuzhu2";
  305. break;
  306. }
  307. for (var i = 0; i < StarRoot.Count; i++)
  308. {
  309. MyImage icon = StarRoot[i] as MyImage;
  310. if (i < skillInfo.skillConfig.level - 1)
  311. {
  312. icon.gameObject.SetActive(true);
  313. }
  314. else
  315. {
  316. icon.gameObject.SetActive(false);
  317. }
  318. }
  319. for (var i = 0; i < configs.Count; i++)
  320. {
  321. if (configs[i].level == 1)
  322. continue;
  323. _gongFaUpgradeInfoWidgets[index].CustomInit(_skillInfo, _skillInfos[index], false);
  324. index++;
  325. }
  326. }
  327. private async CTask UpdateStarBtn()
  328. {
  329. foreach (var itemWidgetType1 in _itemWidgetType1)
  330. {
  331. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  332. }
  333. _itemWidgetType1.Clear();
  334. // foreach (var energyWidget in _energyWidgets)
  335. // {
  336. // UIManager.Instance.DormancyGComponent(energyWidget);
  337. // }
  338. //
  339. // _energyWidgets.Clear();
  340. if (isUpGrad)
  341. {
  342. Btn_UpStar.gameObject.SetActive(false);
  343. Btn_UpGrade.gameObject.SetActive(false);
  344. Btn_UpStarOk.gameObject.SetActive(false);
  345. Btn_UpGradeOk.gameObject.SetActive(true);
  346. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  347. {
  348. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  349. skillData.id = _skillInfo.SkillData.id;
  350. skillData.level = _skillInfo.SkillData.level + 1;
  351. skillData.star = _skillInfo.SkillData.star;
  352. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  353. string[] effs = new string[_skillInfo.effectValue.Length];
  354. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  355. {
  356. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  357. {
  358. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  359. }
  360. else
  361. {
  362. effs[i] =
  363. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  364. }
  365. }
  366. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  367. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  368. nextSkillInfo.SkillPowerupConfig.ID);
  369. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  370. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  371. .GetComponent<RectTransform>());
  372. Text_GongFaDesc.text =
  373. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  374. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  375. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  376. {
  377. HeroPowerUpConfig heroPowerUpConfig =
  378. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  379. .PlayerLevelLimit);
  380. Text_UpGrade.text =
  381. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  382. Btn_UpGradeOk.gameObject.transform.Gray(true);
  383. UpGradeItemRoot.SetActive(false);
  384. }
  385. else
  386. {
  387. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  388. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  389. UpGradeItemRoot.SetActive(true);
  390. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  391. {
  392. ItemWidgetType1 itemWidgetType1 =
  393. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  394. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  395. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  396. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  397. _itemWidgetType1.Add(itemWidgetType1);
  398. // EnergyWidget energyWidget =
  399. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  400. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  401. // _energyWidgets.Add(energyWidget);
  402. }
  403. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  404. }
  405. }
  406. else
  407. {
  408. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  409. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  410. "Max");
  411. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  412. // Btn_UpStarOk.gameObject.SetActive(false);
  413. UpGradeItemRoot.SetActive(false);
  414. }
  415. }
  416. if (isUpStar)
  417. {
  418. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  419. {
  420. gongFaUpgradeInfoWidget.SelectWidget(true);
  421. }
  422. Btn_UpStar.gameObject.SetActive(false);
  423. Btn_UpGrade.gameObject.SetActive(false);
  424. Btn_UpGradeOk.gameObject.SetActive(false);
  425. Btn_UpStarOk.gameObject.SetActive(true);
  426. if (_skillInfo.skillConfig.level < 6)
  427. {
  428. Btn_UpStarOk.gameObject.transform.RecoverColor();
  429. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  430. UpStarItemRoot.SetActive(true);
  431. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  432. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  433. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  434. ItemWidgetType1 itemWidgetType1 =
  435. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  436. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  437. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  438. _itemWidgetType1.Add(itemWidgetType1);
  439. }
  440. else
  441. {
  442. Btn_UpStarOk.transform.Gray(true);
  443. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  444. // Btn_UpStarOk.gameObject.SetActive(false);
  445. UpStarItemRoot.SetActive(false);
  446. }
  447. }
  448. if (!isUpGrad && !isUpStar)
  449. {
  450. Btn_UpGrade.gameObject.SetActive(true);
  451. Btn_UpStar.gameObject.SetActive(true);
  452. Btn_UpGradeOk.gameObject.SetActive(false);
  453. Btn_UpStarOk.gameObject.SetActive(false);
  454. UpStarItemRoot.SetActive(false);
  455. UpGradeItemRoot.SetActive(false);
  456. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  457. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  458. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  459. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  460. {
  461. gongFaUpgradeInfoWidget.SelectWidget(false);
  462. }
  463. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  464. string[] effs = new string[_skillInfo.effectValue.Length];
  465. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  466. {
  467. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  468. }
  469. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  470. effs);
  471. }
  472. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  473. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  474. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  475. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  476. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  477. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  478. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  479. }
  480. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  481. {
  482. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  483. gongFaUpgradePanel.CustomInit(skillInfo);
  484. return gongFaUpgradePanel;
  485. }
  486. public async override CTask Close()
  487. {
  488. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  489. {
  490. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  491. }
  492. foreach (var itemWidgetType1 in _itemWidgetType1)
  493. {
  494. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  495. }
  496. _skillInfos.Clear();
  497. //
  498. // foreach (var energyWidget in _energyWidgets)
  499. // {
  500. // UIManager.Instance.DormancyGComponent(energyWidget);
  501. // }
  502. //
  503. // _energyWidgets.Clear();
  504. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  505. _itemWidgetType1.Clear();
  506. _gongFaUpgradeInfoWidgets.Clear();
  507. isUpStar = false;
  508. isUpGrad = false;
  509. _skillInfo = null;
  510. await base.Close();
  511. }
  512. public static string FormatNumber(double number)
  513. {
  514. const double tolerance = 1e-10;
  515. // 判断是否接近整数
  516. if (Math.Abs(number - Math.Round(number)) < tolerance)
  517. {
  518. return Math.Round(number).ToString();
  519. }
  520. double integerPart = Math.Truncate(number);
  521. double fraction = number - integerPart;
  522. // 检查小数部分是否超过一位
  523. double firstDigit = Math.Truncate(fraction * 10);
  524. double remainder = fraction * 10 - firstDigit;
  525. if (Math.Abs(remainder) > tolerance)
  526. {
  527. return Math.Round(number, 1).ToString("0.0");
  528. }
  529. else
  530. {
  531. return integerPart.ToString();
  532. }
  533. }
  534. }
  535. }