PlayerGuideManager.cs 34 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227
  1. using System;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono.Phases;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using UnityEngine;
  10. using UnityEngine.Events;
  11. using UnityEngine.UI;
  12. using Utility;
  13. using Utility.CTween;
  14. namespace Fort23.Mono
  15. {
  16. public class PlayerGuideManager : Singleton<PlayerGuideManager>
  17. {
  18. public bool isSkip = false;
  19. public bool isUnLockAll = false;
  20. /// <summary>
  21. /// 调试模式.
  22. /// </summary>
  23. public bool isDebugging;
  24. public List<int> debugPhase = new List<int>();
  25. public UnityAction overCallBack;
  26. /// <summary>
  27. /// 是否完成强制引导
  28. /// </summary>
  29. public bool isForceDone = true;
  30. /// <summary>
  31. /// 是否完成非强制引导
  32. /// </summary>
  33. public bool isTriggerDone = true;
  34. /// <summary>
  35. /// 手指
  36. /// </summary>
  37. public Transform finger;
  38. /// <summary>
  39. /// 黑底Obj
  40. /// </summary>
  41. public GameObject blackBaseObj;
  42. /// <summary>
  43. /// 新手引导表
  44. /// </summary>
  45. public PlayerGuideConfig guideConfig;
  46. /// <summary>
  47. /// 光圈(方)
  48. /// </summary>
  49. public Transform fxTrans01;
  50. /// <summary>
  51. /// 光圈(圆)
  52. /// </summary>
  53. public Transform fxTrans02;
  54. /// <summary>
  55. /// 高亮区域
  56. /// </summary>
  57. // public GameObject fxHighLightObj;
  58. public Image highLightSpr;
  59. /// <summary>
  60. /// 保存 被改变父级的引用
  61. /// </summary>
  62. private Transform myMother;
  63. /// <summary>
  64. /// 被改变的目标
  65. /// </summary>
  66. private GameObject target;
  67. /// <summary>
  68. /// 引导目标上一次的坐标
  69. /// </summary>
  70. private Vector3 lastPos;
  71. /// <summary>
  72. /// 当前引导id
  73. /// </summary>
  74. public int curPhase = -1;
  75. /// <summary>
  76. /// 当前步骤
  77. /// </summary>
  78. public int curStep;
  79. // private bool mIsNew = false;
  80. //
  81. // public bool IsNewUser
  82. // {
  83. // get { return mIsNew; }
  84. // set { mIsNew = value; }
  85. // }
  86. public DialogBox dialogBox = new DialogBox();
  87. public IGuideLogic guideLogic;
  88. /// <summary>
  89. /// 简化配置用.
  90. /// </summary>
  91. public bool isReadFingerPos;
  92. public bool isInitGuide = false;
  93. public GameRuntimeConfig GameRuntimeConfig;
  94. public Map<int, int> ALLGuideStepData = new Map<int, int>();
  95. public PlayerGuideManager()
  96. {
  97. InitGuide();
  98. }
  99. /// <summary>
  100. /// 引导重置
  101. /// </summary>
  102. /// <param name="id"></param>
  103. public void GuideReset(int id)
  104. {
  105. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(id))
  106. {
  107. int maxCount = 0;
  108. if (ALLGuideStepData.ContainsKey(id))
  109. {
  110. maxCount = ALLGuideStepData[id];
  111. }
  112. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(id);
  113. if (AccountFileInfo.Instance.playerData.phaseValue[idx] < maxCount)
  114. {
  115. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// 新手引导是否能做 步数从0开始 需要看对应逻辑所在的索引
  121. /// </summary>
  122. /// <param name="groupID"></param>
  123. /// <returns></returns>
  124. public bool GuideIsCanDo(int groupID, int curstep = 0)
  125. {
  126. // if (!(groupID == 9 || groupID == 910 || groupID == 320))
  127. // {
  128. // return false;
  129. // }
  130. // if (groupID != 330)
  131. // {
  132. // return false;
  133. // }
  134. // if (GuideIsCanDo(5))
  135. // {
  136. // return false;
  137. // }
  138. if (curstep > 1 && guideLogic == null)
  139. {
  140. return false;
  141. }
  142. if (AccountFileInfo.Instance.playerData == null) //todo 容错测试场景没有玩家数据
  143. {
  144. LogTool.Log("AccountFileInfo.Instance.playerSetting = " + AccountFileInfo.Instance.playerData);
  145. return false;
  146. }
  147. if (isSkip)
  148. {
  149. return false;
  150. }
  151. if (isDebugging)
  152. {
  153. if (!debugPhase.Contains(groupID) !)
  154. {
  155. return false;
  156. }
  157. }
  158. if (guideLogic != null)
  159. {
  160. if (guideLogic.guideID != groupID)
  161. {
  162. return false;
  163. }
  164. }
  165. //
  166. // if (!isDebugging) //如果不是指定调试就要判断是否能触发
  167. // {
  168. // if (groupID >= 0)
  169. // {
  170. // int configId = (groupID + 1) * 100 + 1;
  171. // PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configId);
  172. //
  173. // if (playerGuideConfig.NeedLevel > PlayerManager.Instance.Level)
  174. // {
  175. // return false;
  176. // }
  177. // }
  178. // }
  179. int maxCount = 0;
  180. if (ALLGuideStepData.ContainsKey(groupID))
  181. {
  182. maxCount = ALLGuideStepData[groupID];
  183. }
  184. int step = GetPhaseStep(groupID);
  185. if (curstep != -1) //判断这个新手引导这一步能否做
  186. {
  187. if (curstep <= step)
  188. {
  189. return false;
  190. }
  191. if (curstep - step > 1) //只能比当前步数多1才可以执行
  192. {
  193. return false;
  194. }
  195. }
  196. if (step >= maxCount)
  197. {
  198. return false;
  199. }
  200. return true;
  201. }
  202. public TimerEntity _timerEntity;
  203. public void ChangeBtnSkip()
  204. {
  205. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  206. if (guidePanel != null)
  207. guidePanel.Btn_Skip.gameObject.SetActive(false);
  208. _timerEntity?.Dispose();
  209. _timerEntity = null;
  210. _timerEntity = TimerComponent.Instance.AddTimer(10000, () =>
  211. {
  212. if (UIManager.Instance.GetComponent<GuidePanel>() != null)
  213. UIManager.Instance.GetComponent<GuidePanel>().Btn_Skip.gameObject.SetActive(true);
  214. });
  215. }
  216. /// <summary>
  217. /// 引导初始化
  218. /// </summary>
  219. public void InitGuide()
  220. {
  221. foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
  222. {
  223. if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
  224. {
  225. ALLGuideStepData.Add(playerGuideConfig.groupID, 1);
  226. }
  227. else
  228. {
  229. ALLGuideStepData[playerGuideConfig.groupID] += 1;
  230. }
  231. }
  232. //
  233. // EventManager.Instance.AddEventListener(CustomEventType.NextGuide, RunNextGuide);
  234. GameRuntimeConfig = Resources.Load<GameRuntimeConfig>("GameRuntimeConfig");
  235. LogTool.Log("InitGuide************************");
  236. if (isInitGuide)
  237. {
  238. LogTool.Log("已初始化");
  239. return;
  240. }
  241. isSkip = GameRuntimeConfig.isSkip;
  242. isDebugging = GameRuntimeConfig.isDebug;
  243. isUnLockAll = GameRuntimeConfig.isUnlockAll;
  244. #if UNITY_IPHONE || UNITY_ANDROID&&!UNITY_EDITOR
  245. IsUseServerData = true;
  246. #endif
  247. //
  248. #if !UNITY_EDITOR
  249. isSkip = false;
  250. isDebugging = false;
  251. isUnLockAll = false;
  252. IsUseServerData = true;
  253. #endif
  254. List<int> ids = new List<int>();
  255. if (GameRuntimeConfig.debugPhase.x != 0)
  256. {
  257. ids.Add((int)GameRuntimeConfig.debugPhase.x);
  258. }
  259. if (GameRuntimeConfig.debugPhase.y != 0)
  260. {
  261. ids.Add((int)GameRuntimeConfig.debugPhase.y);
  262. }
  263. if (GameRuntimeConfig.debugPhase.z != 0)
  264. {
  265. ids.Add((int)GameRuntimeConfig.debugPhase.z);
  266. }
  267. if (GameRuntimeConfig.debugPhase.w != 0)
  268. {
  269. ids.Add((int)GameRuntimeConfig.debugPhase.w);
  270. }
  271. debugPhase = ids;
  272. if (isDebugging)
  273. {
  274. for (var i = 0; i < debugPhase.Count; i++)
  275. {
  276. if (AccountFileInfo.Instance.playerData.phaseKey.Contains((int)debugPhase[i]))
  277. {
  278. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(debugPhase[i]);
  279. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  280. }
  281. }
  282. }
  283. if (isSkip || isDebugging)
  284. {
  285. isInitGuide = true;
  286. isForceDone = true;
  287. return;
  288. }
  289. isForceDone = AccountFileInfo.Instance.playerData.isForceDone;
  290. curPhase = AccountFileInfo.Instance.playerData.curPhase;
  291. curStep = AccountFileInfo.Instance.playerData.curStep;
  292. //完成强制引导
  293. if (isForceDone)
  294. {
  295. isInitGuide = true;
  296. return;
  297. }
  298. //新用户,从未做过新手引导
  299. if (PlayerManager.Instance.curGuideGroupId == 0 && curPhase <= 0)
  300. {
  301. curPhase = 0;
  302. }
  303. // //没有引导记录,但有游戏记录(不是第一次玩)
  304. // else if (PlayerManager.Instance.currStageId > 1 && curPhase <= 0)
  305. // {
  306. // LogTool.Warning("玩家更换了设备,或者本地引导记录被删除,跳过所有强制引导:" + PlayerManager.Instance.PlayerId);
  307. // isForceDone = true;
  308. // isInitGuide = true;
  309. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  310. // AccountFileInfo.Instance.Save();
  311. // return;
  312. // }
  313. // else if (PlayerManager.Instance.currStageId > 10)
  314. // {
  315. // LogTool.Warning("超过10关了,强制引导已经完成:" + PlayerManager.Instance.PlayerId);
  316. // isForceDone = true;
  317. // isInitGuide = true;
  318. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  319. // AccountFileInfo.Instance.Save();
  320. // return;
  321. // }
  322. // else
  323. // {
  324. //
  325. // }
  326. isInitGuide = true;
  327. }
  328. private int GetPhaseStep(int key)
  329. {
  330. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
  331. {
  332. int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
  333. return AccountFileInfo.Instance.playerData.phaseValue[idx];
  334. }
  335. else
  336. {
  337. return -1;
  338. }
  339. }
  340. /// <summary>
  341. /// 将目标加到新手引导的Panel里面.
  342. /// </summary>
  343. /// <param name="target"></param>
  344. public void JoinMe(GameObject target)
  345. {
  346. finger.gameObject.SetActive(false);
  347. if (target == null)
  348. {
  349. LogTool.Log("______" + "找不到目标");
  350. return;
  351. }
  352. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  353. if (target.transform.parent.Equals(transform))
  354. {
  355. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  356. return;
  357. }
  358. this.lastPos = target.transform.localPosition;
  359. myMother = target.transform.parent;
  360. this.target = target;
  361. target.transform.parent = transform;
  362. target.transform.localScale = Vector3.one;
  363. fxTrans01.gameObject.SetActive(true);
  364. fxTrans01.position = target.transform.position;
  365. }
  366. /// <summary>
  367. /// 还原对象
  368. /// </summary>
  369. public void ReductionTargetObject()
  370. {
  371. target.transform.parent = myMother;
  372. target.transform.localPosition = lastPos;
  373. }
  374. public void JoinMe(GameObject target, Vector3 vector3)
  375. {
  376. if (target == null)
  377. {
  378. LogTool.Log("______" + "找不到目标");
  379. return;
  380. }
  381. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  382. if (target.transform.parent.Equals(transform))
  383. {
  384. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  385. return;
  386. }
  387. this.lastPos = target.transform.localPosition;
  388. myMother = target.transform.parent;
  389. this.target = target;
  390. target.transform.parent = transform;
  391. target.transform.localScale = Vector3.one;
  392. fxTrans01.gameObject.SetActive(true);
  393. fxTrans01.parent = target.transform;
  394. fxTrans01.localPosition = vector3;
  395. fxTrans01.parent = transform;
  396. finger.gameObject.SetActive(false);
  397. }
  398. public void RestGuide()
  399. {
  400. curPhase = 0;
  401. curStep = 0;
  402. }
  403. /// <summary>
  404. /// 设置新手引导
  405. /// </summary>
  406. /// <param name="phase"></param>
  407. public async CTask SetGuid(int phase)
  408. {
  409. if (isDebugging)
  410. {
  411. if (!debugPhase.Contains(phase))
  412. {
  413. return;
  414. }
  415. }
  416. if (isSkip)
  417. {
  418. return;
  419. }
  420. if (guideLogic != null)
  421. {
  422. return;
  423. }
  424. UIManager.Instance.SetEventSystemEnable(false);
  425. curPhase = phase;
  426. guideLogic = null;
  427. guideLogic = GetIGuideLogic(curPhase);
  428. GuidePanel guildPanel =
  429. await UIManager.Instance.LoadAndOpenPanel<GuidePanel>(null, UILayer.Top, isFocus: false);
  430. dialogBox.Init();
  431. UIManager.Instance.SetEventSystemEnable(true);
  432. finger = guildPanel.GuideHand;
  433. fxTrans01 = guildPanel.FocusFrame01;
  434. fxTrans02 = guildPanel.FocusFrame02;
  435. blackBaseObj = guildPanel.Btn_Bg.gameObject;
  436. guideLogic.SavePhase(curPhase);
  437. guideLogic.ClearList();
  438. guideLogic.Active();
  439. guideLogic.Begin();
  440. NextGuideEx();
  441. }
  442. public IGuideLogic GetIGuideLogic(int groupId)
  443. {
  444. string typeName = " Fort23.Mono.Phases.Phase" + groupId;
  445. IGuideLogic guideLogic = null;
  446. System.Type type = System.Type.GetType(typeName);
  447. if (type == null)
  448. {
  449. LogTool.Error("没有找到Phase" + groupId + "脚本");
  450. return null;
  451. }
  452. object[] constructorArgs = new object[] { this };
  453. guideLogic = (IGuideLogic)Activator.CreateInstance(type, constructorArgs);
  454. // switch (groupId)
  455. // {
  456. // case 1:
  457. // guideLogic = new Phase1(this);
  458. // break;
  459. // case 2:
  460. // guideLogic = new Phase2(this);
  461. // break;
  462. // case 3:
  463. // guideLogic = new Phase3(this);
  464. // break;
  465. // }
  466. return guideLogic;
  467. }
  468. /// <summary>
  469. /// 关闭引导,重置到初始状态.
  470. /// </summary>
  471. public void ResetPlayerGuide()
  472. {
  473. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  474. finger.transform.parent = transform;
  475. finger.transform.localScale = new Vector3(1, 1, 1);
  476. SetFingerVisiable(false);
  477. }
  478. public void SetFingerVisiable(bool b, string playName = "Loop")
  479. {
  480. finger.gameObject.SetActive(b);
  481. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  482. switch (guideConfig.FingerType)
  483. {
  484. case 1:
  485. guidePanel.GuideHandState.ChangeState(0);
  486. break;
  487. case 2:
  488. guidePanel.GuideHandState.ChangeState(1);
  489. break;
  490. case 3:
  491. guidePanel.GuideHandState.ChangeState(2);
  492. break;
  493. case 4:
  494. playName = "changan";
  495. guidePanel.GuideHandState.ChangeState(1);
  496. break;
  497. case -1:
  498. finger.gameObject.SetActive(false);
  499. break;
  500. }
  501. SetFingerAnimation(playName);
  502. }
  503. public void SetFingerSize(Vector3 size)
  504. {
  505. finger.localScale = size;
  506. }
  507. public void SetfxTransVisiable(bool b, int type = 0)
  508. {
  509. switch (type)
  510. {
  511. case 0:
  512. fxTrans01.gameObject.SetActive(b);
  513. break;
  514. case 1:
  515. fxTrans02.gameObject.SetActive(b);
  516. break;
  517. }
  518. }
  519. public void SetfxTransImageVisiable(bool b, int type = 0)
  520. {
  521. switch (type)
  522. {
  523. case 0:
  524. fxTrans01.gameObject.GetComponent<MyImage>().enabled = b;
  525. break;
  526. case 1:
  527. fxTrans02.gameObject.GetComponent<MyImage>().enabled = b;
  528. break;
  529. }
  530. }
  531. public void SetBlackBaseVisiable(bool b)
  532. {
  533. blackBaseObj.gameObject.SetActive(b);
  534. }
  535. public void SetBlackA(byte b)
  536. {
  537. Color c = new Color32(0, 0, 0, b);
  538. blackBaseObj.gameObject.GetComponent<Image>().color = c;
  539. }
  540. public void FinishATriggerGuide()
  541. {
  542. SetBlackBaseVisiable(false);
  543. if (guideLogic != null)
  544. {
  545. guideLogic = null;
  546. }
  547. }
  548. public bool IsStepSkip = false;
  549. public async CTask ConfigLogic(int configID, System.Action action, int diTyp = 1, string str = null)
  550. {
  551. IsStepSkip = false;
  552. guideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configID);
  553. if (guideConfig.AwardItem != null)
  554. {
  555. for (var i = 0; i < guideConfig.AwardItem.Length; i++)
  556. {
  557. PlayerManager.Instance.BagController.AddItem(new ItemInfo(guideConfig.AwardItem[i],
  558. guideConfig.AwardItemNum[i]));
  559. }
  560. }
  561. if (guideConfig.desc == -1)
  562. {
  563. HideDialogBox();
  564. }
  565. else
  566. {
  567. HideDialogBox(false);
  568. }
  569. if (guideConfig.IsSkip == 1)
  570. {
  571. IsStepSkip = true;
  572. NextGuide();
  573. return;
  574. }
  575. if (guideConfig.Highlighting == 0)
  576. {
  577. SetfxTransImageVisiable(false);
  578. }
  579. int[] fPos = guideConfig.fingerPos;
  580. int[] dPos = guideConfig.dialogPos;
  581. isReadFingerPos = true;
  582. SetFingerVisiable(false);
  583. SetFingerPos(fPos);
  584. SetDialogPos(dPos);
  585. SetBlackBaseVisiable(true);
  586. SetBlackAlpha(guideConfig.blackAlpha);
  587. ShowDialogBox(action, str);
  588. await dialogBox.SetDiTex(guideConfig, guideConfig.SpeakerImage);
  589. UIManager.Instance.SetEventSystemEnable(true);
  590. }
  591. /// <summary>
  592. /// 下一步引导
  593. /// </summary>
  594. public async void NextGuide()
  595. {
  596. if (BreakGuide(guideLogic))
  597. {
  598. return;
  599. }
  600. try
  601. {
  602. //容错:
  603. await guideLogic.Guide();
  604. }
  605. catch (System.Exception e)
  606. {
  607. LogTool.Error("打印异常信息:" + e);
  608. ResetPlayerGuide();
  609. CloseForceGuide();
  610. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  611. }
  612. EventManager.Instance.Dispatch(CustomEventType.NextGuide, null);
  613. }
  614. public CTask CanDoNextCTask;
  615. public async void RunNextGuide(IEventData eventData)
  616. {
  617. if (CanDoNextCTask != null)
  618. {
  619. await CanDoNextCTask;
  620. NextGuideEx();
  621. }
  622. else
  623. {
  624. NextGuideEx();
  625. }
  626. CanDoNextCTask = null;
  627. }
  628. public void NextGuideEx()
  629. {
  630. if (BreakGuide(guideLogic))
  631. {
  632. return;
  633. }
  634. try
  635. {
  636. //容错:
  637. guideLogic.Guide();
  638. }
  639. catch (System.Exception e)
  640. {
  641. LogTool.Error("打印异常信息:" + e);
  642. ResetPlayerGuide();
  643. CloseForceGuide();
  644. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  645. }
  646. ChangeBtnSkip();
  647. }
  648. private bool BreakGuide(IGuideLogic guideLogic)
  649. {
  650. //#if UNITY_EDITOR
  651. if (isSkip)
  652. {
  653. this.guideLogic = null;
  654. return true;
  655. }
  656. //#endif
  657. if (guideLogic == null)
  658. {
  659. return true;
  660. }
  661. if (guideLogic.isSkipGuide)
  662. {
  663. LogTool.Log("引导开启条件不符合,不再执行");
  664. this.guideLogic = null;
  665. return true;
  666. }
  667. //强制和非强制引导都完成
  668. if (isForceDone && isTriggerDone)
  669. {
  670. LogTool.Log("引导完成");
  671. this.guideLogic = null;
  672. return true;
  673. }
  674. return false;
  675. }
  676. public void SkipGuide()
  677. {
  678. }
  679. /// <summary>
  680. /// 关闭强制引导
  681. /// </summary>
  682. public void CloseForceGuide()
  683. {
  684. HideDialogBox();
  685. isForceDone = true;
  686. SetBlackBaseVisiable(false);
  687. if (guideLogic != null)
  688. {
  689. guideLogic = null;
  690. }
  691. overCallBack?.Invoke();
  692. overCallBack = null;
  693. UIManager.Instance.HideUIUIPanel<GuidePanel>(UIDestroyType.ImmediatelyDestroy);
  694. }
  695. public void SetBlackAlpha(float f)
  696. {
  697. if (f == 0)
  698. {
  699. f = 0.05f;
  700. }
  701. Color color = blackBaseObj.GetComponent<Image>().color;
  702. color.a = f;
  703. blackBaseObj.GetComponent<Image>().color = color;
  704. }
  705. public BetterList<string> dialogList = new BetterList<string>();
  706. public void HideDialogBox(bool isHide = true)
  707. {
  708. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  709. if (guidePanel != null)
  710. {
  711. guidePanel.DialogBoxState.gameObject.SetActive(!isHide);
  712. // if (isHide)
  713. // {
  714. // guidePanel.DialogBoxState.gameObject.SetActive(false);
  715. // }
  716. }
  717. }
  718. /// <summary>
  719. /// 显示对话框
  720. /// </summary>
  721. public void ShowDialogBox(System.Action action = null, string key = null)
  722. {
  723. if (guideConfig.desc == -1)
  724. {
  725. action?.Invoke();
  726. action = null;
  727. return;
  728. }
  729. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  730. switch (guideConfig.SpeakerStyle)
  731. {
  732. case 1:
  733. guidePanel.DialogBoxState.ChangeState(0);
  734. break;
  735. case 2:
  736. guidePanel.DialogBoxState.ChangeState(1);
  737. break;
  738. case 3:
  739. guidePanel.DialogBoxState.ChangeState(2);
  740. break;
  741. case 4:
  742. guidePanel.DialogBoxState.ChangeState(3);
  743. break;
  744. }
  745. dialogBox.ChangeState(guideConfig.SpeakerStyle);
  746. if (guideConfig.SpeakerStyle != 3)
  747. {
  748. SetDialogPos(guideConfig.dialogPos);
  749. }
  750. string str = null;
  751. if (key == null)
  752. {
  753. str = LanguageManager.Instance.Text(guideConfig.desc);
  754. }
  755. else
  756. {
  757. str = string.Format(LanguageManager.Instance.Text(guideConfig.desc), key);
  758. }
  759. string[] textArr = str.Split(';');
  760. dialogList.Clear();
  761. foreach (string tex in textArr)
  762. {
  763. dialogList.Add(tex);
  764. }
  765. dialogBox.Open(dialogList, action);
  766. }
  767. private void SetDialogPos(int[] dPos)
  768. {
  769. if (dPos != null)
  770. {
  771. Vector3 pos = new Vector3(dPos[0], dPos[1], 0);
  772. float ratio = Screen.width / 750f;
  773. pos.x *= ratio;
  774. dialogBox.MessageBG.localPosition = pos;
  775. }
  776. else
  777. {
  778. dialogBox.MessageBG.localPosition = new Vector3(-125, -100, 0);
  779. }
  780. }
  781. private void SetNpcPos(int[] nPos)
  782. {
  783. if (nPos != null)
  784. {
  785. Vector3 pos = new Vector3(nPos[0], nPos[1], 0);
  786. // dialogBox.UISpiritLoader.transform.localPosition = pos;
  787. }
  788. else
  789. {
  790. // dialogBox.UISpiritLoader.transform.localPosition = new Vector3(422, -100, 0);
  791. }
  792. }
  793. public void SetFingerPos(Vector3 pos, GameObject gameObject = null)
  794. {
  795. if (gameObject != null)
  796. {
  797. finger.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  798. }
  799. else
  800. {
  801. finger.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  802. }
  803. finger.transform.localPosition = pos;
  804. }
  805. private CustomVectorTween _customVectorTween;
  806. public void SetFingerTweenMove(Vector3 starPos, Vector3 endPos, float time)
  807. {
  808. // SetFingerAnimation("Loop");
  809. _customVectorTween?.Kill();
  810. _customVectorTween = null;
  811. _customVectorTween = CustomTweenManager
  812. .To(() => starPos, x => SetFingerPos(x), endPos, time, finger.gameObject)
  813. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(true);
  814. }
  815. public void SetFingerAnimation(string playerName)
  816. {
  817. // SetFingerAnimation("Loop");
  818. finger.GetComponent<Animator>().Play(playerName);
  819. }
  820. private void SetFingerPos(int[] fPos)
  821. {
  822. SetFingerPos(new Vector3(9999, 9999, 0));
  823. if (fPos != null && fPos.Length >= 2)
  824. {
  825. Vector3 pos = new Vector3(fPos[0], fPos[1], 0);
  826. SetFingerPos(pos);
  827. }
  828. else
  829. {
  830. isReadFingerPos = false;
  831. }
  832. // if (guideConfig.reversalFinger == 1)
  833. // {
  834. // finger.transform.localScale = new Vector3(1, 1, 1);
  835. // }
  836. // else if (guideConfig.reversalFinger == 2)
  837. // {
  838. // finger.transform.localScale = new Vector3(-1, 1, 1);
  839. // }
  840. }
  841. public Vector2 GetProperPos(Vector3 pos, Vector2 size, GameObject gameObject = null)
  842. {
  843. if (gameObject != null)
  844. {
  845. Vector2 pivot = gameObject.GetComponent<RectTransform>().pivot;
  846. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  847. float x = pos.x - size.x * pivot1.x;
  848. float y = pos.y - size.y * pivot1.y;
  849. return new Vector2(x, y);
  850. }
  851. else
  852. {
  853. return pos;
  854. }
  855. }
  856. /// <summary>
  857. /// 设置展示框的大小和位置 如果有锚点同步传入对应gameobject
  858. /// </summary>
  859. /// <param name="pos"></param>
  860. /// <param name="size"></param>
  861. /// <param name="type">0是矩阵 1是圆形</param>
  862. /// <param name="gameObject"></param>
  863. public void SetShowFramePosAndSize(Vector3 pos, Vector2 size, int type = 0, GameObject gameObject = null)
  864. {
  865. switch (type)
  866. {
  867. case 0:
  868. if (gameObject != null)
  869. {
  870. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  871. Vector2 pivot = rectTransform.pivot;
  872. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  873. float x = pos.x - size.x * pivot1.x;
  874. float y = pos.y - size.y * pivot1.y;
  875. fxTrans01.transform.localPosition = new Vector3(x, y, 0);
  876. //fxTrans01.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  877. }
  878. else
  879. {
  880. fxTrans01.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  881. fxTrans01.transform.localPosition = pos;
  882. }
  883. fxTrans01.GetComponent<RectTransform>().sizeDelta = size * 2f;
  884. CustomTweenManager.To(() => fxTrans01.GetComponent<RectTransform>().sizeDelta,
  885. x => fxTrans01.GetComponent<RectTransform>().sizeDelta = x,
  886. size, 0.3f, fxTrans01.gameObject).OnComplete(
  887. () => { fxTrans01.GetComponent<RectTransform>().sizeDelta = size; })
  888. .SetEase(CustomTweenEX.CustomAnimationCurve.InExpo);
  889. //fxTrans01.GetComponent<RectTransform>().sizeDelta = size;
  890. break;
  891. case 1:
  892. if (gameObject != null)
  893. {
  894. fxTrans02.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  895. }
  896. else
  897. {
  898. fxTrans02.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  899. }
  900. fxTrans02.transform.localPosition = pos;
  901. fxTrans02.GetComponent<RectTransform>().sizeDelta = size;
  902. break;
  903. }
  904. }
  905. public Vector3 Setpos(Vector3 pos, Vector2 size, GameObject gameObject)
  906. {
  907. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  908. Vector2 pivot = rectTransform.pivot;
  909. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  910. float x = pos.x - size.x * pivot1.x;
  911. float y = pos.y - size.y * pivot1.y;
  912. return new Vector3(x, y, 0);
  913. }
  914. /// <summary>
  915. /// 设置文本大小
  916. /// </summary>
  917. /// <param name="size"></param>
  918. public void SetDilogBGSize(Vector2 size)
  919. {
  920. dialogBox.MessageBG.GetComponent<RectTransform>().sizeDelta = size;
  921. }
  922. /// <summary>
  923. /// 设置mpc大小
  924. /// </summary>
  925. /// <param name="scale"></param>
  926. public void SetNpcSize(int[] scale)
  927. {
  928. dialogBox.UISpiritLoader.GetComponent<RectTransform>().sizeDelta = new Vector2(scale[0], scale[1]);
  929. dialogBox.UISpiritLoader.SetLoaderSpirit();
  930. }
  931. public Vector3 WorldPosToLocalPos(Vector3 pos)
  932. {
  933. Vector3 localPos = UIManager.Instance.GetComponent<GuidePanel>().transform.InverseTransformPoint(pos);
  934. return localPos;
  935. }
  936. public void SetMaskTarget(GameObject gameObject)
  937. {
  938. // if (guideConfig.ForceOnclick == 0)
  939. // {
  940. // return;
  941. // }
  942. UIManager.Instance.GetComponent<GuidePanel>().SetTarget(gameObject);
  943. }
  944. public void SetOnClickMask(bool value)
  945. {
  946. SetOnClickMaskSize(Vector2.zero);
  947. UIManager.Instance.GetComponent<GuidePanel>().OnClickMask.onClick.RemoveAllListeners();
  948. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMask(value);
  949. }
  950. public void SetOnClickMaskSize(Vector2 size)
  951. {
  952. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskSize(size);
  953. }
  954. public void SetOnClickMaskOnClickAction(UnityAction unityAction)
  955. {
  956. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskOnClickAction(unityAction);
  957. }
  958. /// <summary>
  959. /// 阶段初始化
  960. /// </summary>
  961. public void StepInit()
  962. {
  963. UIManager.Instance.SetEventSystemEnable(false);
  964. _customVectorTween?.Kill();
  965. _customVectorTween = null;
  966. UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
  967. HideDialogBox();
  968. SetfxTransVisiable(false);
  969. SetMaskTarget(null);
  970. SetFingerVisiable(false);
  971. SetBlackBaseVisiable(false);
  972. }
  973. public void TweenAlpha()
  974. {
  975. }
  976. }
  977. }