SelectBreakthroughItemPanel.cs 4.3 KB

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  1. using System;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SelectBreakthroughItemPanel")]
  11. public partial class SelectBreakthroughItemPanel : UIPanel
  12. {
  13. ItemConfig itemConfig;
  14. private Action callBack;
  15. private Transform weidgetFater;
  16. BreakthroughItemWidget breakthrough;
  17. private void Init()
  18. {
  19. IsShowAppBar = false;
  20. isAddStack = true;
  21. }
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdateEvent);
  25. }
  26. private void ItemUpdateEvent(IEventData e)
  27. {
  28. CustomInit();
  29. }
  30. protected override void DelEvent()
  31. {
  32. EventManager.Instance.RemoveEventListener(CustomEventType.ItemUpdate, ItemUpdateEvent);
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  37. Btn_Affirm.onClick.AddListener(() =>
  38. {
  39. this.callBack?.Invoke();
  40. EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
  41. UIManager.Instance.HideUIUIPanel(this);
  42. });
  43. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Source.onClick.AddListener(() => { ItemSourcePanel.OpenPanel(itemConfig.ID); });
  45. }
  46. public override CTask<bool> AsyncInit(object[] uiData)
  47. {
  48. breakthrough = uiData[0] as BreakthroughItemWidget;
  49. this.callBack = uiData[1] as Action;
  50. weidgetFater = breakthrough.transform.parent;
  51. breakthrough.transform.SetParent(this.transform);
  52. breakthrough.Icon_Select.gameObject.SetActive(true);
  53. CustomInit();
  54. return base.AsyncInit(uiData);
  55. }
  56. public void CustomInit()
  57. {
  58. itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthrough.itemId);
  59. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  60. Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
  61. Icon_ItemIcon.icon_name = itemConfig.icon;
  62. if (itemConfig.itemTag == 3)
  63. {
  64. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  65. }
  66. else
  67. {
  68. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  69. }
  70. if (breakthrough.itemInfo == null)
  71. {
  72. if (PlayerManager.Instance.BagController.IsEnough(breakthrough.itemId, 1))
  73. {
  74. Text_Affirm.text = "使用";
  75. Btn_Affirm.gameObject.SetActive(true);
  76. Btn_Cancel.gameObject.SetActive(true);
  77. Text_NoEnough.gameObject.SetActive(false);
  78. }
  79. else
  80. {
  81. Btn_Affirm.gameObject.SetActive(false);
  82. Btn_Cancel.gameObject.SetActive(true);
  83. Text_NoEnough.gameObject.SetActive(true);
  84. }
  85. }
  86. else
  87. {
  88. Text_Affirm.text = "取消";
  89. Btn_Affirm.gameObject.SetActive(true);
  90. Btn_Cancel.gameObject.SetActive(true);
  91. Text_NoEnough.gameObject.SetActive(false);
  92. }
  93. }
  94. public async override CTask Close()
  95. {
  96. breakthrough.Icon_Select.gameObject.SetActive(false);
  97. breakthrough.transform.SetParent(weidgetFater);
  98. weidgetFater = null;
  99. breakthrough = null;
  100. callBack = null;
  101. await base.Close();
  102. }
  103. public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget,
  104. Action callBack)
  105. {
  106. SelectBreakthroughItemPanel selectBreakthroughItemPanel =
  107. await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null, UILayer.Middle,
  108. uiData: new object[] { breakthroughItemWidget, callBack },
  109. isFocus: false);
  110. return selectBreakthroughItemPanel;
  111. }
  112. }
  113. }