DaoYouInfoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  77. {
  78. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  79. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. EventSystemManager.Instance.TriggerEvent(eventList);
  82. Btn_Eveent.gameObject.SetActive(false);
  83. }
  84. });
  85. Btn_Back.onClick.AddListener(() =>
  86. {
  87. ClosePoolGive();
  88. GiveGite.gameObject.SetActive(false);
  89. AppBarPanel.OpenPanel(this);
  90. });
  91. Btn_Add.onClick.AddListener(Add);
  92. Btn_Reduce.onClick.AddListener(Reduce);
  93. Btn_Max.onClick.AddListener(() =>
  94. {
  95. if (widgetItem1 == null)
  96. return;
  97. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  98. });
  99. Slider_Give.onValueChanged.AddListener((i) =>
  100. {
  101. count = (int)i;
  102. UpdateGiveItemCount();
  103. });
  104. Btn_Give.onClick.AddListener(() =>
  105. {
  106. if (widgetItem1 == null)
  107. {
  108. return;
  109. }
  110. //加好感
  111. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  112. {
  113. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  114. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  115. for (int i = 0; i < count; i++)
  116. {
  117. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  118. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  119. }
  120. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  121. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  122. {
  123. if (daoYouData.exp >= configs[i].exp)
  124. {
  125. daoYouData.exp -= configs[i].exp;
  126. daoYouData.favorabilityLv++;
  127. }
  128. }
  129. AccountFileInfo.Instance.SavePlayerData();
  130. }
  131. //加心情
  132. else
  133. {
  134. if (daoYouData.emotionValue >= 100)
  135. {
  136. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  137. return;
  138. }
  139. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  140. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  141. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  142. if (emotionId > 3)
  143. emotionId = 3;
  144. daoYouData.emotion = emotionId;
  145. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  146. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  147. AccountFileInfo.Instance.SavePlayerData();
  148. }
  149. UpdateUI();
  150. UpdateGiveGiftRoot();
  151. });
  152. }
  153. public async override CTask<bool> AsyncInit(object[] uiData)
  154. {
  155. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  156. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  157. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  158. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  159. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  160. ShowMessage();
  161. await UpdateUI();
  162. return await base.AsyncInit(uiData);
  163. }
  164. private void ShowMessage()
  165. {
  166. dotPoint.SetActive(true);
  167. _timerEntity?.Dispose();
  168. _timerEntity = null;
  169. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  170. {
  171. dotPoint.SetActive(false);
  172. _timerEntity?.Dispose();
  173. _timerEntity = null;
  174. });
  175. }
  176. public async CTask UpdateUI()
  177. {
  178. foreach (var widgetItem in widgetItems)
  179. {
  180. UIManager.Instance.DormancyGComponent(widgetItem);
  181. }
  182. widgetItems.Clear();
  183. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  184. {
  185. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  186. }
  187. _daoYouLevelWidgets.Clear();
  188. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  189. {
  190. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  191. }
  192. _daoYouIdleEarningsWidgets.Clear();
  193. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  194. {
  195. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  196. }
  197. daoYouaaFfixWidgets.Clear();
  198. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  199. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  200. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  201. {
  202. Btn_Eveent.gameObject.SetActive(true);
  203. }
  204. else
  205. {
  206. Btn_Eveent.gameObject.SetActive(false);
  207. }
  208. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  209. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  210. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  211. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  212. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  213. int index = 0;
  214. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  215. {
  216. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  217. {
  218. index = i;
  219. }
  220. }
  221. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  222. foreach (var i in _daoyouModelConfig.guajiBuffID)
  223. {
  224. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  225. daoYouIdleEarningsWidget.CustomInit(daoYouData, i);
  226. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  227. }
  228. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  229. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  230. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  231. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  232. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  233. Slider_LeveUp.value = daoYouData.exp;
  234. if (_daoyouModelConfig.PreferGiftID != null)
  235. {
  236. foreach (var i in _daoyouModelConfig.PreferGiftID)
  237. {
  238. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  239. widgetItems.Add(widgetItem);
  240. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  241. {
  242. widgetItem.InitWidget(new ItemInfo(i, 0));
  243. }
  244. else
  245. {
  246. widgetItem.ShowWenhao();
  247. }
  248. }
  249. }
  250. if (_daoyouModelConfig.daolvSkillID != null)
  251. {
  252. foreach (var i in _daoyouModelConfig.daolvSkillID)
  253. {
  254. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  255. daoYouaaFfixWidge.CustomInit(i);
  256. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  257. }
  258. }
  259. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  260. foreach (var daoyouLevelupConfig in configs)
  261. {
  262. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  263. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  264. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  265. }
  266. }
  267. List<ItemInfo> allItems = new List<ItemInfo>();
  268. private int saiXuanType = 1;
  269. public async CTask UpdateGiveGiftRoot()
  270. {
  271. ClosePoolGive();
  272. allItems.Clear();
  273. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  274. {
  275. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  276. {
  277. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  278. allItems.Add(itemInfo);
  279. }
  280. }
  281. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  282. {
  283. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  284. {
  285. allItems.Add(keyValuePair.Value);
  286. }
  287. }
  288. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  289. CreatItem(showItems);
  290. }
  291. private List<ItemInfo> SaiXuan(int type)
  292. {
  293. List<ItemInfo> shownItems = new List<ItemInfo>();
  294. //全部
  295. if (type == 1)
  296. {
  297. shownItems = allItems.ToList();
  298. }
  299. //喜欢
  300. else if (type == 2)
  301. {
  302. foreach (var itemInfo in allItems)
  303. {
  304. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  305. {
  306. shownItems.Add(itemInfo);
  307. }
  308. }
  309. }
  310. return shownItems;
  311. }
  312. private async CTask CreatItem(List<ItemInfo> shownItems)
  313. {
  314. // ClosePoolGive();
  315. foreach (var itemInfo in shownItems)
  316. {
  317. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  318. widgetItem.InitWidget(itemInfo);
  319. widgetItem.OnClick = OnClick;
  320. giveWidgetItems.Add(widgetItem);
  321. }
  322. if (giveWidgetItems.Count > 0)
  323. {
  324. giveWidgetItems[0].OnPointerClick();
  325. }
  326. }
  327. DaoyouGiftConfig daoyouGiftConfig = default;
  328. private int count = 1;
  329. private WidgetItem widgetItem1;
  330. private async void OnClick(ItemWidgetBasic obj)
  331. {
  332. WidgetItem widgetItem = obj as WidgetItem;
  333. if (widgetItem1 == null)
  334. {
  335. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  336. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  337. }
  338. widgetItem1.InitWidget(widgetItem.itemInfo);
  339. daoyouGiftConfig = default;
  340. foreach (var giftConfig in daoyouGiftConfigs)
  341. {
  342. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  343. {
  344. daoyouGiftConfig = giftConfig;
  345. break;
  346. }
  347. }
  348. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  349. Slider_Give.minValue = 1;
  350. UpdateGiveItemCount();
  351. }
  352. private void Reduce()
  353. {
  354. if (widgetItem1 == null)
  355. return;
  356. count--;
  357. if (count < 1)
  358. {
  359. count = 1;
  360. }
  361. Slider_Give.value = count;
  362. }
  363. private void Add()
  364. {
  365. if (widgetItem1 == null)
  366. return;
  367. count++;
  368. if (count > widgetItem1.itemInfo.count.Value)
  369. {
  370. count = (int)widgetItem1.itemInfo.count.Value;
  371. }
  372. Slider_Give.value = count;
  373. }
  374. private void UpdateGiveItemCount()
  375. {
  376. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  377. Text_Count.text = $"当前选择数量{count}";
  378. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  379. {
  380. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  381. }
  382. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  383. {
  384. Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
  385. }
  386. }
  387. public override CTask GetFocus()
  388. {
  389. AppBarPanel.OpenPanel(this);
  390. return base.GetFocus();
  391. }
  392. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  393. {
  394. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  395. }
  396. private void ClosePoolGive()
  397. {
  398. count = 0;
  399. daoyouGiftConfig = default;
  400. Slider_Give.value = 0;
  401. Slider_Give.minValue = 0;
  402. Slider_Give.maxValue = 0;
  403. foreach (var giveWidgetItem in giveWidgetItems)
  404. {
  405. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  406. }
  407. giveWidgetItems.Clear();
  408. UIManager.Instance.DormancyGComponent(widgetItem1);
  409. widgetItem1 = null;
  410. }
  411. public override void Close()
  412. {
  413. daoyouGiftConfigs = null;
  414. foreach (var widgetItem in widgetItems)
  415. {
  416. UIManager.Instance.DormancyGComponent(widgetItem);
  417. }
  418. widgetItems.Clear();
  419. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  420. {
  421. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  422. }
  423. _daoYouLevelWidgets.Clear();
  424. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  425. {
  426. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  427. }
  428. daoYouaaFfixWidgets.Clear();
  429. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  430. {
  431. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  432. }
  433. _daoYouIdleEarningsWidgets.Clear();
  434. allItems.Clear();
  435. saiXuanType = 1;
  436. ClosePoolGive();
  437. base.Close();
  438. }
  439. }
  440. }