GameApplction.cs 9.0 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. #if UNITY_EDITOR
  19. using UnityEditor;
  20. #endif
  21. using UnityEngine;
  22. using UnityEngine.UI;
  23. using Utility.CTween;
  24. using Utility.UITool;
  25. public class GameApplction : IGameStart
  26. {
  27. public static GameApplction gameApplction;
  28. public GameRuntimeConfig gameRuntimeConfig;
  29. public ShaderVariantCollection ShaderVariantCollection;
  30. public BundleLoadType BundleLoadType;
  31. public string h5Url;
  32. private Entity _root;
  33. private Entity _scene;
  34. // public bool isTest;
  35. public int levelBattleId = 1;
  36. private GameStartUIPanel gameStartUIPanel;
  37. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  38. System.Action LoadFinish)
  39. {
  40. gameApplction = this;
  41. Debug.Log("开始游戏逻辑");
  42. Crasheye.SetIsBetaVersion( true);
  43. Crasheye.SendScriptException("测试错误", "测试错误","ZH");
  44. // UnityEngine.Screen.SetResolution(Screen.width);
  45. GameUpdateAsset.Instance.Init(h5Url);
  46. this.gameStartUIPanel = gameStartUIPanel;
  47. gameStartUIPanel.ShowMassge("开始加载资源");
  48. gameStartUIPanel.SetSlider(0);
  49. this.h5Url = h5Url;
  50. BundleLoadType = (BundleLoadType)LoadType;
  51. GameObject gameObject = new GameObject("app");
  52. gameObject.AddComponent<GameApplctionMono>();
  53. await InitGameApplication();
  54. LoadFinish?.Invoke();
  55. Debug.Log("初始化完成");
  56. }
  57. private async CTask InitGameApplication()
  58. {
  59. _scene = new Scene();
  60. _root = new Entity();
  61. _root.Parent = _scene;
  62. _root.AddComponent<TimerComponent>();
  63. _root.AddComponent<CoroutineLockComponent>();
  64. gameStartUIPanel.ShowMassge("loadBundle");
  65. gameStartUIPanel.SetSlider(0.15f);
  66. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  67. AssetBundleLoadManager.Instance.h5Url = h5Url;
  68. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  69. #if !UNITY_EDITOR
  70. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  71. {
  72. if (basic.currBundle != null)
  73. {
  74. basic.currBundle.LoadAllAssets<Shader>();
  75. Shader.WarmupAllShadersWait();
  76. }
  77. }, null);
  78. #endif
  79. gameStartUIPanel.ShowMassge("loadConfig");
  80. gameStartUIPanel.SetSlider(0.25f);
  81. AssetHandle gameRuntimeAssetHandle= await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  82. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  83. await ConfigComponent.Instance.Preload();
  84. await AnimationCurveManager.Instance.Init();
  85. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  86. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  87. await uguiPackLoad.InitPack();
  88. gameStartUIPanel.ShowMassge("loadLanguage");
  89. gameStartUIPanel.SetSlider(0.45f);
  90. await LanguageManager.Instance.InitManager();
  91. _root.AddComponent<StaticUpdater>();
  92. _root.AddComponent<UIManager, Transform>(null);
  93. gameStartUIPanel.ShowMassge("loadUI");
  94. gameStartUIPanel.SetSlider(0.55f);
  95. await AudioManager.Instance.InitMainAudio();
  96. await UIManager.Instance.InitUI();
  97. CustomTweenManager.Init();
  98. RedDotManager.Instance.Init();
  99. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  100. await Login();
  101. }
  102. private async CTask Login()
  103. {
  104. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  105. // if (memoryResponse == null)
  106. // {
  107. // LogTool.Error("登陆失败");
  108. // return;
  109. // }
  110. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  111. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  112. UIManager.Instance.Canvas.gameObject.SetActive(true);
  113. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  114. {
  115. await MarskPanel.OpenPanel(255);
  116. }
  117. PlayerManager.Instance.Init();
  118. ShopManger.Instance.CustomInit();
  119. EventSystemManager.Instance.CustomInit();
  120. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  121. PlayerManager.Instance.AddSentimentData(1);
  122. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  123. {
  124. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  125. skillInfo.index = playerDataAllSkillData.useIndex;
  126. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  127. }
  128. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  129. {
  130. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  131. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  132. }
  133. // for (int i = 1; i < 4; i++)
  134. // {
  135. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  136. // }
  137. // PlayerManager.Instance.InitTestHero();
  138. await CombatDrive.Instance.Init();
  139. StartCombatInfo startCombatInfo = new StartCombatInfo();
  140. startCombatInfo.CombatType = CombatType.LevelBattle;
  141. #if UNITY_EDITOR
  142. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  143. if (testCombatHeroConfig != null)
  144. {
  145. startCombatInfo.CombatType = CombatType.TestCombat;
  146. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  147. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  148. }
  149. #endif
  150. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  151. CombatDrive.Instance.AddCombatController(new CombatController());
  152. gameStartUIPanel.ShowMassge("loadCombat");
  153. gameStartUIPanel.SetSlider(0.95f);
  154. var eventList = EventSystemManager.Instance.AddEvent(10001);
  155. if (eventList != null)
  156. {
  157. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  158. AccountFileInfo.Instance.SavePlayerData();
  159. }
  160. EventSystemManager.Instance.UpdateZuizhongEventData();
  161. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  162. // {
  163. // await MarskPanel.OpenPanel(255);
  164. // }
  165. await CombatDrive.Instance.StartCombat(startCombatInfo);
  166. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  167. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  168. .TaoismSkillId);
  169. if (startCombatInfo.CombatType != CombatType.TestCombat)
  170. {
  171. MainPanel mainPanel = await MainPanel.OpenPanel();
  172. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  173. {
  174. mainPanel.GObjectPoolInterface.SetActive(false);
  175. AppBarPanel.ClosePanel();
  176. }
  177. }
  178. gameStartUIPanel.ShowMassge("loadFinish");
  179. gameStartUIPanel.SetSlider(1f);
  180. XinShouCombat();
  181. }
  182. private void DialoguePanelOpenEvent(IEventData e)
  183. {
  184. MarskPanel.ClosePanel();
  185. }
  186. public async void XinShouCombat()
  187. {
  188. // MarskPanel.ClosePanel();
  189. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  190. {
  191. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  192. await EventSystemManager.Instance.TriggerEvent(eventList2,
  193. uiOpenOverCallBack: () => { });
  194. CTask cTask = CTask.Create();
  195. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  196. delegate(bool isWin)
  197. {
  198. LogTool.Log("战斗完成" + isWin);
  199. cTask.SetResult();
  200. });
  201. await cTask;
  202. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  203. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  204. mainPanel.GObjectPoolInterface.SetActive(true);
  205. await EventSystemManager.Instance.TriggerEvent(eventList1);
  206. AccountFileInfo.Instance.SavePlayerData();
  207. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  208. // AlterNamePanel.OpenPanel();
  209. // PlayerGuideManager.Instance.NextGuide();
  210. mainPanel.GetFocus();
  211. }
  212. else
  213. {
  214. MarskPanel.ClosePanel();
  215. }
  216. }
  217. }