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- #if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
- using System.IO;
- namespace SingularityGroup.HotReload {
- static class PersistencePaths {
- public static string GetPatchesFilePath(string basePath) {
- return Path.Combine(basePath, "CodePatcher", "patches.bin");
- }
-
- public static string GetServerInfoFilePath(string basePath) {
- return Path.Combine(basePath, "CodePatcher", "hostInfo.json");
- }
- }
- }
- #endif
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