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							- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
 
- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace Animancer
 
- {
 
-     /// <summary>A <see cref="ClipTransition"/> which gets its clip from a <see cref="DirectionalAnimationSet"/>.</summary>
 
-     /// 
 
-     /// <remarks>
 
-     /// <para></para>
 
-     /// <strong>Documentation:</strong>
 
-     /// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
 
-     /// Directional Animation Sets</see>
 
-     /// <para></para>
 
-     /// <strong>Example:</strong><code>
 
-     /// // Leave the Clip field empty in the Inspector and assign its AnimationSet instead.
 
-     /// [SerializeField] private DirectionalClipTransition _Transition;
 
-     /// 
 
-     /// ...
 
-     /// 
 
-     /// // Then you can just call SetDirection and Play it like any other transition.
 
-     /// // All of the transition's details like Fade Duration and Events will be applied to whichever clip is plays.
 
-     /// _Transition.SetDirection(Vector2.right);
 
-     /// _Animancer.Play(_Transition);
 
-     /// </code></remarks>
 
-     /// 
 
-     /// https://kybernetik.com.au/animancer/api/Animancer/DirectionalClipTransition
 
-     /// 
 
-     [Serializable]
 
-     public class DirectionalClipTransition : ClipTransition,
 
-         ICopyable<DirectionalClipTransition>
 
-     {
 
-         /************************************************************************************************************************/
 
-         [SerializeField]
 
-         [Tooltip("The animations which used to determine the " + nameof(Clip))]
 
-         private DirectionalAnimationSet _AnimationSet;
 
-         /// <summary>[<see cref="SerializeField"/>] 
 
-         /// The <see cref="DirectionalAnimationSet"/> used to determine the <see cref="ClipTransition.Clip"/>.
 
-         /// </summary>
 
-         public ref DirectionalAnimationSet AnimationSet
 
-             => ref _AnimationSet;
 
-         /// <inheritdoc/>
 
-         public override UnityEngine.Object MainObject
 
-             => _AnimationSet;
 
-         /// <summary>The name of the serialized backing field of <see cref="AnimationSet"/>.</summary>
 
-         public const string AnimationSetField = nameof(_AnimationSet);
 
-         /************************************************************************************************************************/
 
-         /// <summary>Sets the <see cref="ClipTransition.Clip"/> from the <see cref="AnimationSet"/>.</summary>
 
-         public void SetDirection(Vector2 direction)
 
-             => Clip = _AnimationSet.GetClip(direction);
 
-         /// <summary>Sets the <see cref="ClipTransition.Clip"/> from the <see cref="AnimationSet"/>.</summary>
 
-         public void SetDirection(int direction)
 
-             => Clip = _AnimationSet.GetClip(direction);
 
-         /// <summary>Sets the <see cref="ClipTransition.Clip"/> from the <see cref="AnimationSet"/>.</summary>
 
-         public void SetDirection(DirectionalAnimationSet.Direction direction)
 
-             => Clip = _AnimationSet.GetClip(direction);
 
-         /// <summary>Sets the <see cref="ClipTransition.Clip"/> from the <see cref="AnimationSet"/>.</summary>
 
-         public void SetDirection(DirectionalAnimationSet8.Direction direction)
 
-             => Clip = _AnimationSet.GetClip((int)direction);
 
-         /************************************************************************************************************************/
 
-         /// <inheritdoc/>
 
-         public override void GatherAnimationClips(ICollection<AnimationClip> clips)
 
-         {
 
-             base.GatherAnimationClips(clips);
 
-             clips.GatherFromSource(_AnimationSet);
 
-         }
 
-         /************************************************************************************************************************/
 
-         /// <inheritdoc/>
 
-         public virtual void CopyFrom(DirectionalClipTransition copyFrom, CloneContext context)
 
-         {
 
-             base.CopyFrom(copyFrom, context);
 
-             if (copyFrom == null)
 
-             {
 
-                 _AnimationSet = default;
 
-                 return;
 
-             }
 
-             _AnimationSet = copyFrom._AnimationSet;
 
-         }
 
-         /************************************************************************************************************************/
 
-     }
 
- }
 
 
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