| 123456789101112131415161718192021222324252627282930313233343536 | using UnityEngine.UI;namespace UnityUIPlayables{    public class RawImageAnimationMixer : AnimationMixer<RawImage, RawImageAnimationBehaviour>    {        private readonly GraphicColorMixer _colorMixer = new GraphicColorMixer();        private readonly RawImageUVRectMixer _uvRectMixer = new RawImageUVRectMixer();        public override void SetupFrame(RawImage binding)        {            base.SetupFrame(binding);            _colorMixer.SetupFrame();            _uvRectMixer.SetupFrame();        }        public override void Blend(RawImageAnimationBehaviour behaviour, float inputWeight, float progress)        {            if (behaviour.ControlColor)            {                _colorMixer.Blend(behaviour.StartValue.Color, behaviour.EndValue.Color, inputWeight, progress);            }            if (behaviour.ControlUvRect)            {                _uvRectMixer.Blend(behaviour.StartValue.UvRect, behaviour.EndValue.UvRect, inputWeight, progress);            }        }        public override void ApplyFrame()        {            _colorMixer.ApplyFrame(Binding);            _uvRectMixer.ApplyFrame(Binding);        }    }}
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