| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 | using System.Collections;using NUnit.Framework;using UnityEngine;using UnityEngine.TestTools;namespace LitMotion.Tests.Runtime{    public class SchedulerTest    {        const float Duration = 0.2f;        [TearDown]        public void TearDown()        {            Time.timeScale = 1;        }        [UnityTest]        public IEnumerator Test_Scheduler_Initialization()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.Initialization)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_Initialization_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.InitializationIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_Initialization_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.InitializationRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_EarlyUpdate()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.EarlyUpdate)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_EarlyUpdate_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.EarlyUpdateIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_EarlyUpdate_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.EarlyUpdateRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_FixedUpdate()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.FixedUpdate)                .Bind(x =>                {                    Assert.IsTrue(Time.inFixedTimeStep);                })                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_Update()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.Update)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_Update_WithHalfTimeScale()        {            Time.timeScale = 0.5f;            var t = Time.unscaledTimeAsDouble;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.Update)                .RunWithoutBinding()                .ToYieldInteraction();            Assert.That(Time.unscaledTimeAsDouble - t, Is.GreaterThan(Duration * 2f));        }        [UnityTest]        public IEnumerator Test_Scheduler_Update_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.UpdateIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_Update_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.UpdateRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PreLateUpdate()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PreLateUpdate)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PreLateUpdate_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PreLateUpdateIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PreLateUpdate_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PreLateUpdateRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PostLateUpdate()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PostLateUpdate)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PostLateUpdate_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PostLateUpdateIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_PostLateUpdate_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.PostLateUpdateRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_TimeUpdate()        {            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.TimeUpdate)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_TimeUpdate_IgnoreTimeScale()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.TimeUpdateIgnoreTimeScale)                .RunWithoutBinding()                .ToYieldInteraction();        }        [UnityTest]        public IEnumerator Test_Scheduler_TimeUpdate_Realtime()        {            Time.timeScale = 0;            yield return LMotion.Create(0f, 10f, Duration)                .WithScheduler(MotionScheduler.TimeUpdateRealtime)                .RunWithoutBinding()                .ToYieldInteraction();        }    }}
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