| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319 | using System;using System.Runtime.CompilerServices;using UnityEngine;using LitMotion.Collections;#if UNITY_EDITORusing UnityEditor;#endifnamespace LitMotion{    /// <summary>    /// Motion dispatcher.    /// </summary>    public static class MotionDispatcher    {        static class StorageCache<TValue, TOptions, TAdapter>            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            public static MotionStorage<TValue, TOptions, TAdapter> initialization;            public static MotionStorage<TValue, TOptions, TAdapter> earlyUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> fixedUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> preUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> update;            public static MotionStorage<TValue, TOptions, TAdapter> preLateUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> postLateUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> timeUpdate;            public static MotionStorage<TValue, TOptions, TAdapter> GetOrCreate(PlayerLoopTiming playerLoopTiming)            {                return playerLoopTiming switch                {                    PlayerLoopTiming.Initialization => CreateIfNull(ref initialization),                    PlayerLoopTiming.EarlyUpdate => CreateIfNull(ref earlyUpdate),                    PlayerLoopTiming.FixedUpdate => CreateIfNull(ref fixedUpdate),                    PlayerLoopTiming.PreUpdate => CreateIfNull(ref preUpdate),                    PlayerLoopTiming.Update => CreateIfNull(ref update),                    PlayerLoopTiming.PreLateUpdate => CreateIfNull(ref preLateUpdate),                    PlayerLoopTiming.PostLateUpdate => CreateIfNull(ref postLateUpdate),                    PlayerLoopTiming.TimeUpdate => CreateIfNull(ref timeUpdate),                    _ => null,                };            }            [MethodImpl(MethodImplOptions.AggressiveInlining)]            static MotionStorage<TValue, TOptions, TAdapter> CreateIfNull(ref MotionStorage<TValue, TOptions, TAdapter> storage)            {                if (storage == null)                {                    storage = new MotionStorage<TValue, TOptions, TAdapter>(MotionStorageManager.CurrentStorageId);                    MotionStorageManager.AddStorage(storage);                }                return storage;            }        }        static class RunnerCache<TValue, TOptions, TAdapter>            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            public static UpdateRunner<TValue, TOptions, TAdapter> initialization;            public static UpdateRunner<TValue, TOptions, TAdapter> earlyUpdate;            public static UpdateRunner<TValue, TOptions, TAdapter> fixedUpdate;            public static UpdateRunner<TValue, TOptions, TAdapter> preUpdate;            public static UpdateRunner<TValue, TOptions, TAdapter> update;            public static UpdateRunner<TValue, TOptions, TAdapter> preLateUpdate;            public static UpdateRunner<TValue, TOptions, TAdapter> postLateUpdate;            public static UpdateRunner<TValue, TOptions, TAdapter> timeUpdate;            public static (UpdateRunner<TValue, TOptions, TAdapter> runner, bool isCreated) GetOrCreate(PlayerLoopTiming playerLoopTiming, MotionStorage<TValue, TOptions, TAdapter> storage)            {                return playerLoopTiming switch                {                    PlayerLoopTiming.Initialization => CreateIfNull(playerLoopTiming, ref initialization, storage),                    PlayerLoopTiming.EarlyUpdate => CreateIfNull(playerLoopTiming, ref earlyUpdate, storage),                    PlayerLoopTiming.FixedUpdate => CreateIfNull(playerLoopTiming, ref fixedUpdate, storage),                    PlayerLoopTiming.PreUpdate => CreateIfNull(playerLoopTiming, ref preUpdate, storage),                    PlayerLoopTiming.Update => CreateIfNull(playerLoopTiming, ref update, storage),                    PlayerLoopTiming.PreLateUpdate => CreateIfNull(playerLoopTiming, ref preLateUpdate, storage),                    PlayerLoopTiming.PostLateUpdate => CreateIfNull(playerLoopTiming, ref postLateUpdate, storage),                    PlayerLoopTiming.TimeUpdate => CreateIfNull(playerLoopTiming, ref timeUpdate, storage),                    _ => default,                };            }            [MethodImpl(MethodImplOptions.AggressiveInlining)]            static (UpdateRunner<TValue, TOptions, TAdapter>, bool) CreateIfNull(PlayerLoopTiming playerLoopTiming, ref UpdateRunner<TValue, TOptions, TAdapter> runner, MotionStorage<TValue, TOptions, TAdapter> storage)            {                if (runner == null)                {                    if (playerLoopTiming == PlayerLoopTiming.FixedUpdate)                    {                        runner = new UpdateRunner<TValue, TOptions, TAdapter>(storage, Time.fixedTimeAsDouble, Time.fixedUnscaledTimeAsDouble, Time.realtimeSinceStartupAsDouble);                    }                    else                    {                        runner = new UpdateRunner<TValue, TOptions, TAdapter>(storage, Time.timeAsDouble, Time.unscaledTimeAsDouble, Time.realtimeSinceStartupAsDouble);                    }                    GetRunnerList(playerLoopTiming).Add(runner);                    return (runner, true);                }                return (runner, false);            }        }        static FastListCore<IUpdateRunner> initializationRunners;        static FastListCore<IUpdateRunner> earlyUpdateRunners;        static FastListCore<IUpdateRunner> fixedUpdateRunners;        static FastListCore<IUpdateRunner> preUpdateRunners;        static FastListCore<IUpdateRunner> updateRunners;        static FastListCore<IUpdateRunner> preLateUpdateRunners;        static FastListCore<IUpdateRunner> postLateUpdateRunners;        static FastListCore<IUpdateRunner> timeUpdateRunners;        internal static FastListCore<IUpdateRunner> EmptyList = FastListCore<IUpdateRunner>.Empty;        [MethodImpl(MethodImplOptions.AggressiveInlining)]        static ref FastListCore<IUpdateRunner> GetRunnerList(PlayerLoopTiming playerLoopTiming)        {            // FastListCore<T> must be passed as ref            switch (playerLoopTiming)            {                default:                    return ref EmptyList;                case PlayerLoopTiming.Initialization:                    return ref initializationRunners;                case PlayerLoopTiming.EarlyUpdate:                    return ref earlyUpdateRunners;                case PlayerLoopTiming.FixedUpdate:                    return ref fixedUpdateRunners;                case PlayerLoopTiming.PreUpdate:                    return ref preUpdateRunners;                case PlayerLoopTiming.Update:                    return ref updateRunners;                case PlayerLoopTiming.PreLateUpdate:                    return ref preLateUpdateRunners;                case PlayerLoopTiming.PostLateUpdate:                    return ref postLateUpdateRunners;                case PlayerLoopTiming.TimeUpdate:                    return ref timeUpdateRunners;            };        }        static Action<Exception> unhandledException = DefaultUnhandledExceptionHandler;        static readonly PlayerLoopTiming[] playerLoopTimings = (PlayerLoopTiming[])Enum.GetValues(typeof(PlayerLoopTiming));        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]        static void Init()        {            Clear();        }        /// <summary>        /// Set handling of unhandled exceptions.        /// </summary>        public static void RegisterUnhandledExceptionHandler(Action<Exception> unhandledExceptionHandler)        {            unhandledException = unhandledExceptionHandler;        }        /// <summary>        /// Get handling of unhandled exceptions.        /// </summary>        public static Action<Exception> GetUnhandledExceptionHandler()        {            return unhandledException;        }        static void DefaultUnhandledExceptionHandler(Exception exception)        {            Debug.LogException(exception);        }        /// <summary>        /// Cancel all motions.        /// </summary>        public static void Clear()        {            foreach (var playerLoopTiming in playerLoopTimings)            {                var span = GetRunnerList(playerLoopTiming).AsSpan();                for (int i = 0; i < span.Length; i++)                {                    span[i].Reset();                }            }        }        /// <summary>        /// Ensures the storage capacity until it reaches at least `capacity`.        /// </summary>        /// <param name="capacity">The minimum capacity to ensure.</param>        public static void EnsureStorageCapacity<TValue, TOptions, TAdapter>(int capacity)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            foreach (var playerLoopTiming in playerLoopTimings)            {                StorageCache<TValue, TOptions, TAdapter>.GetOrCreate(playerLoopTiming).EnsureCapacity(capacity);            }#if UNITY_EDITOR            EditorMotionDispatcher.EnsureStorageCapacity<TValue, TOptions, TAdapter>(capacity);#endif        }        internal static MotionHandle Schedule<TValue, TOptions, TAdapter>(in MotionData<TValue, TOptions> data, in MotionCallbackData callbackData, PlayerLoopTiming playerLoopTiming)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            var storage = StorageCache<TValue, TOptions, TAdapter>.GetOrCreate(playerLoopTiming);            RunnerCache<TValue, TOptions, TAdapter>.GetOrCreate(playerLoopTiming, storage);            var (EntryIndex, Version) = storage.Append(data, callbackData);            return new MotionHandle()            {                StorageId = storage.StorageId,                Index = EntryIndex,                Version = Version            };        }        internal static void Update(PlayerLoopTiming playerLoopTiming)        {#if UNITY_EDITOR            if (!EditorApplication.isPlaying) return;#endif            var span = GetRunnerList(playerLoopTiming).AsSpan();            if (playerLoopTiming == PlayerLoopTiming.FixedUpdate)            {                for (int i = 0; i < span.Length; i++) span[i].Update(Time.fixedTimeAsDouble, Time.fixedUnscaledTimeAsDouble, Time.realtimeSinceStartupAsDouble);            }            else            {                for (int i = 0; i < span.Length; i++) span[i].Update(Time.timeAsDouble, Time.unscaledTimeAsDouble, Time.realtimeSinceStartupAsDouble);            }        }    }#if UNITY_EDITOR    internal static class EditorMotionDispatcher    {        static class Cache<TValue, TOptions, TAdapter>            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            static MotionStorage<TValue, TOptions, TAdapter> storage;            static UpdateRunner<TValue, TOptions, TAdapter> updateRunner;            public static MotionStorage<TValue, TOptions, TAdapter> GetOrCreateStorage()            {                if (storage == null)                {                    storage = new MotionStorage<TValue, TOptions, TAdapter>(MotionStorageManager.CurrentStorageId);                    MotionStorageManager.AddStorage(storage);                }                return storage;            }            public static void InitUpdateRunner()            {                if (updateRunner == null)                {                    var time = EditorApplication.timeSinceStartup;                    updateRunner = new UpdateRunner<TValue, TOptions, TAdapter>(storage, time, time, time);                    updateRunners.Add(updateRunner);                }            }        }                static FastListCore<IUpdateRunner> updateRunners;        public static MotionHandle Schedule<TValue, TOptions, TAdapter>(in MotionData<TValue, TOptions> data, in MotionCallbackData callbackData)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            var storage = Cache<TValue, TOptions, TAdapter>.GetOrCreateStorage();            Cache<TValue, TOptions, TAdapter>.InitUpdateRunner();            var (EntryIndex, Version) = storage.Append(data, callbackData);            return new MotionHandle()            {                StorageId = storage.StorageId,                Index = EntryIndex,                Version = Version            };        }        public static void EnsureStorageCapacity<TValue, TOptions, TAdapter>(int capacity)            where TValue : unmanaged            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>        {            Cache<TValue, TOptions, TAdapter>.GetOrCreateStorage().EnsureCapacity(capacity);        }        [InitializeOnLoadMethod]        static void Init()        {            EditorApplication.update += Update;        }        static void Update()        {            var span = updateRunners.AsSpan();            for (int i = 0; i < span.Length; i++)            {                span[i].Update(EditorApplication.timeSinceStartup, EditorApplication.timeSinceStartup, Time.realtimeSinceStartupAsDouble);            }        }    }#endif}
 |