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							- using Unity.Collections;
 
- namespace LitMotion
 
- {
 
-     internal enum RichTextSymbolType : byte
 
-     {
 
-         Text,
 
-         TagStart,
 
-         TagEnd
 
-     }
 
-     internal readonly struct RichTextSymbol32Bytes
 
-     {
 
-         public RichTextSymbol32Bytes(RichTextSymbolType type, in FixedString32Bytes text)
 
-         {
 
-             Type = type;
 
-             Text = text;
 
-         }
 
-         public readonly RichTextSymbolType Type;
 
-         public readonly FixedString32Bytes Text;
 
-     }
 
-     internal readonly struct RichTextSymbol64Bytes
 
-     {
 
-         public RichTextSymbol64Bytes(RichTextSymbolType type, in FixedString64Bytes text)
 
-         {
 
-             Type = type;
 
-             Text = text;
 
-         }
 
-         public readonly RichTextSymbolType Type;
 
-         public readonly FixedString64Bytes Text;
 
-     }
 
-     internal readonly struct RichTextSymbol128Bytes
 
-     {
 
-         public RichTextSymbol128Bytes(RichTextSymbolType type, in FixedString128Bytes text)
 
-         {
 
-             Type = type;
 
-             Text = text;
 
-         }
 
-         public readonly RichTextSymbolType Type;
 
-         public readonly FixedString128Bytes Text;
 
-     }
 
-     internal readonly struct RichTextSymbol512Bytes
 
-     {
 
-         public RichTextSymbol512Bytes(RichTextSymbolType type, in FixedString512Bytes text)
 
-         {
 
-             Type = type;
 
-             Text = text;
 
-         }
 
-         public readonly RichTextSymbolType Type;
 
-         public readonly FixedString512Bytes Text;
 
-     }
 
-     internal struct RichTextSymbol4096Bytes
 
-     {
 
-         public RichTextSymbol4096Bytes(RichTextSymbolType type, in FixedString4096Bytes text)
 
-         {
 
-             Type = type;
 
-             Text = text;
 
-         }
 
-         public RichTextSymbolType Type;
 
-         public FixedString4096Bytes Text;
 
-     }
 
- }
 
 
  |