| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417 | using System;using System.Runtime.CompilerServices;using LitMotion.Collections;using Unity.Collections;using Unity.Collections.LowLevel.Unsafe;// TODO: Constantize the exception messagenamespace LitMotion{    internal struct StorageEntry : IEquatable<StorageEntry>    {        public int? Next;        public int DenseIndex;        public int Version;        public readonly bool Equals(StorageEntry other)        {            return other.Next == Next && other.DenseIndex == DenseIndex && other.Version == Version;        }        public override readonly bool Equals(object obj)        {            if (obj is StorageEntry entry) return Equals(entry);            return false;        }        public override readonly int GetHashCode()        {            return HashCode.Combine(Next, DenseIndex, Version);        }    }    internal unsafe interface IMotionStorage    {        bool IsActive(MotionHandle handle);        void Cancel(MotionHandle handle);        void Complete(MotionHandle handle);        ref MotionDataCore GetDataRef(MotionHandle handle);        ref MotionCallbackData GetCallbackDataRef(MotionHandle handle);        void Reset();    }    internal sealed class StorageEntryList    {        public StorageEntryList(int initialCapacity = 32)        {            entries = new StorageEntry[initialCapacity];            Reset();        }        StorageEntry[] entries;        int? freeEntry;        public StorageEntry this[int index]        {            [MethodImpl(MethodImplOptions.AggressiveInlining)]            get => entries[index];            [MethodImpl(MethodImplOptions.AggressiveInlining)]            set => entries[index] = value;        }        public void EnsureCapacity(int capacity)        {            var currentLength = entries.Length;            if (currentLength >= capacity) return;            Array.Resize(ref entries, capacity);            for (int i = currentLength; i < entries.Length; i++)            {                entries[i] = new() { Next = i == capacity - 1 ? freeEntry : i + 1, DenseIndex = -1, Version = 1 };            }            freeEntry = currentLength;        }        [MethodImpl(MethodImplOptions.AggressiveInlining)]        public StorageEntry Alloc(int denseIndex, out int entryIndex)        {            // Ensure array capacity            if (freeEntry == null)            {                var currentLength = entries.Length;                EnsureCapacity(entries.Length * 2);                freeEntry = currentLength;            }            // Find free entry            entryIndex = freeEntry.Value;            var entry = entries[entryIndex];            freeEntry = entry.Next;            entry.Next = null;            entry.DenseIndex = denseIndex;            entries[entryIndex] = entry;            return entry;        }        [MethodImpl(MethodImplOptions.AggressiveInlining)]        public void Free(int index)        {            var entry = entries[index];            entry.Next = freeEntry;            entry.Version++;            entries[index] = entry;            freeEntry = index;        }        public void Reset()        {            for (int i = 0; i < entries.Length; i++)            {                entries[i] = new() { Next = i == entries.Length - 1 ? null : i + 1, DenseIndex = -1, Version = 1 };            }            freeEntry = 0;        }    }    internal sealed class MotionStorage<TValue, TOptions, TAdapter> : IMotionStorage        where TValue : unmanaged        where TOptions : unmanaged, IMotionOptions        where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>    {        public MotionStorage(int id)        {            StorageId = id;            AllocatorHelper = RewindableAllocatorFactory.CreateAllocator();        }        // Entry        readonly StorageEntryList entries = new(InitialCapacity);        // Data        public int?[] toEntryIndex = new int?[InitialCapacity];        public MotionData<TValue, TOptions>[] dataArray = new MotionData<TValue, TOptions>[InitialCapacity];        public MotionCallbackData[] callbacksArray = new MotionCallbackData[InitialCapacity];        // Allocator        AllocatorHelper<RewindableAllocator> AllocatorHelper;        [MethodImpl(MethodImplOptions.AggressiveInlining)]        public Span<MotionData<TValue, TOptions>> GetDataSpan() => dataArray.AsSpan(0, tail);        [MethodImpl(MethodImplOptions.AggressiveInlining)]        public Span<MotionCallbackData> GetCallbacksSpan() => callbacksArray.AsSpan(0, tail);        int tail;        const int InitialCapacity = 8;        public int StorageId { get; }        public int Count => tail;        public (int EntryIndex, int Version) Append(in MotionData<TValue, TOptions> data, in MotionCallbackData callbacks)        {            if (tail == dataArray.Length)            {                var newLength = tail * 2;                Array.Resize(ref toEntryIndex, newLength);                Array.Resize(ref dataArray, newLength);                Array.Resize(ref callbacksArray, newLength);            }            var entry = entries.Alloc(tail, out var entryIndex);#if LITMOTION_ENABLE_MOTION_LOG            UnityEngine.Debug.Log("[Add] Entry:" + entryIndex + " Dense:" + entry.DenseIndex + " Version:" + entry.Version);#endif            var prevAnimationCurve = dataArray[tail].Core.AnimationCurve;            toEntryIndex[tail] = entryIndex;            dataArray[tail] = data;            callbacksArray[tail] = callbacks;            if (data.Core.Ease == Ease.CustomAnimationCurve)            {                if (!prevAnimationCurve.IsCreated)                {#if LITMOTION_COLLECTIONS_2_0_OR_NEWER                    prevAnimationCurve = new NativeAnimationCurve(AllocatorHelper.Allocator.Handle);#else                    prevAnimationCurve = new UnsafeAnimationCurve(AllocatorHelper.Allocator.Handle);#endif                }                prevAnimationCurve.CopyFrom(data.Core.AnimationCurve);                dataArray[tail].Core.AnimationCurve = prevAnimationCurve;            }            tail++;            return (entryIndex, entry.Version);        }        [MethodImpl(MethodImplOptions.AggressiveInlining)]        void RemoveAt(int denseIndex)        {            tail--;            // swap elements            dataArray[denseIndex] = dataArray[tail];            // dataArray[tail] = default;            callbacksArray[denseIndex] = callbacksArray[tail];            // callbacksArray[tail] = default;            // swap entry indexes            var prevEntryIndex = toEntryIndex[denseIndex];            var currentEntryIndex = toEntryIndex[denseIndex] = toEntryIndex[tail];            // toEntryIndex[tail] = default;            // update entry            if (currentEntryIndex != null)            {                var index = (int)currentEntryIndex;                var entry = entries[index];                entry.DenseIndex = denseIndex;                entries[index] = entry;            }            // free entry            if (prevEntryIndex != null)            {                entries.Free((int)prevEntryIndex);            }#if LITMOTION_ENABLE_MOTION_LOG            var v = entries[(int)prevEntryIndex].Version - 1;            UnityEngine.Debug.Log("[Remove] Entry:" + prevEntryIndex + " Dense:" + denseIndex + " Version:" + v);#endif        }        public void RemoveAll(NativeList<int> indexes)        {            var entryIndexes = new NativeArray<int>(indexes.Length, Allocator.Temp, NativeArrayOptions.UninitializedMemory);            var lastCallbacksSpan = GetCallbacksSpan();            for (int i = 0; i < entryIndexes.Length; i++)            {                entryIndexes[i] = (int)toEntryIndex[indexes[i]];            }            for (int i = 0; i < entryIndexes.Length; i++)            {                RemoveAt(entries[entryIndexes[i]].DenseIndex);            }            // Avoid Memory leak            lastCallbacksSpan[tail..].Clear();            entryIndexes.Dispose();        }        public void EnsureCapacity(int capacity)        {            if (capacity > dataArray.Length)            {                Array.Resize(ref toEntryIndex, capacity);                Array.Resize(ref dataArray, capacity);                Array.Resize(ref callbacksArray, capacity);                entries.EnsureCapacity(capacity);            }        }        public void Cancel(MotionHandle handle)        {            var entry = entries[handle.Index];            var denseIndex = entry.DenseIndex;            if (denseIndex < 0 || denseIndex >= dataArray.Length)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }            ref var motion = ref GetDataSpan()[denseIndex];            var version = entry.Version;            if (version <= 0 || version != handle.Version || motion.Core.Status == MotionStatus.None)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }            motion.Core.Status = MotionStatus.Canceled;            ref var callbackData = ref GetCallbacksSpan()[denseIndex];            try            {                callbackData.OnCancelAction?.Invoke();            }            catch (Exception ex)            {                MotionDispatcher.GetUnhandledExceptionHandler()?.Invoke(ex);            }        }        public void Complete(MotionHandle handle)        {            var entry = entries[handle.Index];            var denseIndex = entry.DenseIndex;            if (denseIndex < 0 || denseIndex >= tail)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }            ref var motion = ref GetDataSpan()[denseIndex];            var version = entry.Version;            if (version <= 0 || version != handle.Version || motion.Core.Status == MotionStatus.None)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }            if (motion.Core.Loops < 0)            {                UnityEngine.Debug.LogWarning("[LitMotion] Complete was ignored because it is not possible to complete a motion that loops infinitely. If you want to end the motion, call Cancel() instead.");                return;            }            ref var callbackData = ref GetCallbacksSpan()[denseIndex];            if (callbackData.IsCallbackRunning)            {                throw new InvalidOperationException("Recursion of Complete call was detected.");            }            callbackData.IsCallbackRunning = true;            // To avoid duplication of Complete processing, it is treated as canceled internally.            motion.Core.Status = MotionStatus.Canceled;            var endProgress = motion.Core.LoopType switch            {                LoopType.Restart => 1f,                LoopType.Yoyo => motion.Core.Loops % 2 == 0 ? 0f : 1f,                LoopType.Incremental => motion.Core.Loops,                _ => 1f            };            var easedEndProgress = motion.Core.Ease switch            {                Ease.CustomAnimationCurve => motion.Core.AnimationCurve.Evaluate(endProgress),                _ => EaseUtility.Evaluate(endProgress, motion.Core.Ease),            };            var endValue = default(TAdapter).Evaluate(                ref motion.StartValue,                ref motion.EndValue,                ref motion.Options,                new() { Progress = easedEndProgress }            );            try            {                callbackData.InvokeUnsafe(endValue);            }            catch (Exception ex)            {                MotionDispatcher.GetUnhandledExceptionHandler()?.Invoke(ex);            }            try            {                callbackData.OnCompleteAction?.Invoke();            }            catch (Exception ex)            {                MotionDispatcher.GetUnhandledExceptionHandler()?.Invoke(ex);            }            callbackData.IsCallbackRunning = false;        }        public bool IsActive(MotionHandle handle)        {            var entry = entries[handle.Index];            var denseIndex = entry.DenseIndex;            if (denseIndex < 0 || denseIndex >= dataArray.Length) return false;            var version = entry.Version;            if (version <= 0 || version != handle.Version) return false;            var motion = dataArray[denseIndex];            return motion.Core.Status is MotionStatus.Scheduled or MotionStatus.Delayed or MotionStatus.Playing;        }        public ref MotionCallbackData GetCallbackDataRef(MotionHandle handle)        {            CheckIndex(handle);            return ref callbacksArray[entries[handle.Index].DenseIndex];        }        public ref MotionDataCore GetDataRef(MotionHandle handle)        {            CheckIndex(handle);            return ref UnsafeUtility.As<MotionData<TValue, TOptions>, MotionDataCore>(ref dataArray[entries[handle.Index].DenseIndex]);        }        [MethodImpl(MethodImplOptions.AggressiveInlining)]        void CheckIndex(MotionHandle handle)        {            var entry = entries[handle.Index];            var denseIndex = entry.DenseIndex;            if (denseIndex < 0 || denseIndex >= dataArray.Length)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }            var version = entry.Version;            if (version <= 0 || version != handle.Version || dataArray[denseIndex].Core.Status == MotionStatus.None)            {                throw new ArgumentException("Motion has been destroyed or no longer exists.");            }        }        public void Reset()        {            entries.Reset();            toEntryIndex.AsSpan().Clear();            dataArray.AsSpan().Clear();            callbacksArray.AsSpan().Clear();            tail = 0;            AllocatorHelper.Allocator.Rewind();        }    }}
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