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							- #if LITMOTION_SUPPORT_UGUI
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Unity.Collections;
 
- #if LITMOTION_SUPPORT_ZSTRING
 
- using Cysharp.Text;
 
- #endif
 
- namespace LitMotion.Extensions
 
- {
 
-     /// <summary>
 
-     /// Provides binding extension methods for Unity UI (uGUI) components.
 
-     /// </summary>
 
-     public static class LitMotionUGUIExtensions
 
-     {
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Graphic.color
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Graphic graphic)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
 
-         {
 
-             Error.IsNull(graphic);
 
-             return builder.BindWithState(graphic, static (x, target) =>
 
-             {
 
-                 target.color = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Graphic.color.r
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(graphic);
 
-             return builder.BindWithState(graphic, static (x, target) =>
 
-             {
 
-                 var c = target.color;
 
-                 c.r = x;
 
-                 target.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Graphic.color.g
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(graphic);
 
-             return builder.BindWithState(graphic, static (x, target) =>
 
-             {
 
-                 var c = target.color;
 
-                 c.g = x;
 
-                 target.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Graphic.color.b
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(graphic);
 
-             return builder.BindWithState(graphic, static (x, target) =>
 
-             {
 
-                 var c = target.color;
 
-                 c.b = x;
 
-                 target.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Graphic.color.a
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(graphic);
 
-             return builder.BindWithState(graphic, static (x, target) =>
 
-             {
 
-                 var c = target.color;
 
-                 c.a = x;
 
-                 target.color = c;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Image.FillAmount
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToFillAmount<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Image image)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(image);
 
-             return builder.BindWithState(image, static (x, target) =>
 
-             {
 
-                 target.fillAmount = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to CanvasGroup.alpha
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToCanvasGroupAlpha<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, CanvasGroup canvasGroup)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(canvasGroup);
 
-             return builder.BindWithState(canvasGroup, static (x, target) =>
 
-             {
 
-                 target.alpha = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.fontSize
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToFontSize<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.fontSize = x;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString32Bytes, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<FixedString32Bytes, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ConvertToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString64Bytes, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<FixedString64Bytes, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ConvertToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString128Bytes, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<FixedString128Bytes, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ConvertToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString512Bytes, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<FixedString512Bytes, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ConvertToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString4096Bytes, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<FixedString4096Bytes, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ConvertToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <param name="format">Format string</param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text, string format)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, format, static (x, target, format) =>
 
-             {
 
- #if LITMOTION_SUPPORT_ZSTRING
 
-                 target.text = ZString.Format(format, x);
 
- #else
 
-                 target.text = string.Format(format, x);
 
- #endif
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <param name="format">Format string</param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text, string format)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, format, static (x, target, format) =>
 
-             {
 
- #if LITMOTION_SUPPORT_ZSTRING
 
-                 target.text = ZString.Format(format, x);
 
- #else
 
-                 target.text = string.Format(format, x);
 
- #endif
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, static (x, target) =>
 
-             {
 
-                 target.text = x.ToString();
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Create a motion data and bind it to Text.text
 
-         /// </summary>
 
-         /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
 
-         /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
 
-         /// <param name="builder">This builder</param>
 
-         /// <param name="transform"></param>
 
-         /// <param name="format">Format string</param>
 
-         /// <returns>Handle of the created motion data.</returns>
 
-         public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text, string format)
 
-             where TOptions : unmanaged, IMotionOptions
 
-             where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
 
-         {
 
-             Error.IsNull(text);
 
-             return builder.BindWithState(text, format, static (x, target, format) =>
 
-             {
 
- #if LITMOTION_SUPPORT_ZSTRING
 
-                 target.text = ZString.Format(format, x);
 
- #else
 
-                 target.text = string.Format(format, x);
 
- #endif
 
-             });
 
-         }
 
-     }
 
- }
 
- #endif
 
 
  |