| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401 | #if LITMOTION_SUPPORT_UGUIusing UnityEngine;using UnityEngine.UI;using Unity.Collections;#if LITMOTION_SUPPORT_ZSTRINGusing Cysharp.Text;#endifnamespace LitMotion.Extensions{    /// <summary>    /// Provides binding extension methods for Unity UI (uGUI) components.    /// </summary>    public static class LitMotionUGUIExtensions    {        /// <summary>        /// Create a motion data and bind it to Graphic.color        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Graphic graphic)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>        {            Error.IsNull(graphic);            return builder.BindWithState(graphic, static (x, target) =>            {                target.color = x;            });        }        /// <summary>        /// Create a motion data and bind it to Graphic.color.r        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(graphic);            return builder.BindWithState(graphic, static (x, target) =>            {                var c = target.color;                c.r = x;                target.color = c;            });        }        /// <summary>        /// Create a motion data and bind it to Graphic.color.g        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(graphic);            return builder.BindWithState(graphic, static (x, target) =>            {                var c = target.color;                c.g = x;                target.color = c;            });        }        /// <summary>        /// Create a motion data and bind it to Graphic.color.b        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(graphic);            return builder.BindWithState(graphic, static (x, target) =>            {                var c = target.color;                c.b = x;                target.color = c;            });        }        /// <summary>        /// Create a motion data and bind it to Graphic.color.a        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(graphic);            return builder.BindWithState(graphic, static (x, target) =>            {                var c = target.color;                c.a = x;                target.color = c;            });        }        /// <summary>        /// Create a motion data and bind it to Image.FillAmount        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToFillAmount<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Image image)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(image);            return builder.BindWithState(image, static (x, target) =>            {                target.fillAmount = x;            });        }        /// <summary>        /// Create a motion data and bind it to CanvasGroup.alpha        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToCanvasGroupAlpha<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, CanvasGroup canvasGroup)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(canvasGroup);            return builder.BindWithState(canvasGroup, static (x, target) =>            {                target.alpha = x;            });        }        /// <summary>        /// Create a motion data and bind it to Text.fontSize        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToFontSize<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<int, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.fontSize = x;            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString32Bytes, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<FixedString32Bytes, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ConvertToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString64Bytes, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<FixedString64Bytes, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ConvertToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString128Bytes, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<FixedString128Bytes, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ConvertToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString512Bytes, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<FixedString512Bytes, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ConvertToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString4096Bytes, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<FixedString4096Bytes, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ConvertToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<int, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <param name="format">Format string</param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text, string format)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<int, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, format, static (x, target, format) =>            {#if LITMOTION_SUPPORT_ZSTRING                target.text = ZString.Format(format, x);#else                target.text = string.Format(format, x);#endif            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<long, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <param name="format">Format string</param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text, string format)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<long, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, format, static (x, target, format) =>            {#if LITMOTION_SUPPORT_ZSTRING                target.text = ZString.Format(format, x);#else                target.text = string.Format(format, x);#endif            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, static (x, target) =>            {                target.text = x.ToString();            });        }        /// <summary>        /// Create a motion data and bind it to Text.text        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <param name="format">Format string</param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text, string format)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(text);            return builder.BindWithState(text, format, static (x, target, format) =>            {#if LITMOTION_SUPPORT_ZSTRING                target.text = ZString.Format(format, x);#else                target.text = string.Format(format, x);#endif            });        }    }}#endif
 |