| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789 | using UnityEngine;namespace LitMotion.Extensions{    /// <summary>    /// Provides binding extension methods for Transform.    /// </summary>    public static class LitMotionTransformExtensions    {        /// <summary>        /// Create a motion data and bind it to Transform.position        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.position = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.position.x        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.x = x;                t.position = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.position.y        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.y = x;                t.position = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.position.z        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.z = x;                t.position = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.position.xy        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.x = x.x;                p.y = x.y;                t.position = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.position.xz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.x = x.x;                p.z = x.y;                t.position = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.position.yz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToPositionYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.position;                p.y = x.x;                p.z = x.y;                t.position = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localPosition        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.localPosition = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localPosition.x        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.x = x;                t.localPosition = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localPosition.y        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.y = x;                t.localPosition = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localPosition.z        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.z = x;                t.localPosition = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localPosition.xy        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.x = x.x;                p.y = x.y;                t.localPosition = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localPosition.xz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.x = x.x;                p.z = x.y;                t.localPosition = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localPosition.yz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalPositionYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localPosition;                p.y = x.x;                p.z = x.y;                t.localPosition = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.rotation        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.rotation = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localRotation        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.localRotation = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAngles<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.eulerAngles = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.x        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.x = x;                t.eulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.y        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.y = x;                t.eulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.z        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.z = x;                t.eulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.xy        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.x = x.x;                p.y = x.y;                t.eulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.xz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.x = x.x;                p.z = x.y;                t.eulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.eulerAngles.yz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToEulerAnglesYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.eulerAngles;                p.y = x.x;                p.z = x.y;                t.eulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAngles<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.localEulerAngles = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.x        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.x = x;                t.localEulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.y        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.y = x;                t.localEulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.z        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.z = x;                t.localEulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.xy        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.x = x.x;                p.y = x.y;                t.localEulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.xz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.x = x.x;                p.z = x.y;                t.localEulerAngles = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localEulerAngles.yz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalEulerAnglesYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localEulerAngles;                p.y = x.x;                p.z = x.y;                t.localEulerAngles = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localScale        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScale<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                t.localScale = x;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localScale.x        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.x = x;                t.localScale = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localScale.y        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.y = x;                t.localScale = p;            });        }        /// <summary>        /// Create a motion data and bind it to Transform.localScale.z        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.z = x;                t.localScale = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localScale.xy        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.x = x.x;                p.y = x.y;                t.localScale = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localScale.xz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.x = x.x;                p.z = x.y;                t.localScale = p;            });        }                /// <summary>        /// Create a motion data and bind it to Transform.localScale.yz        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToLocalScaleYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>        {            Error.IsNull(transform);            return builder.BindWithState(transform, static (x, t) =>            {                var p = t.localScale;                p.y = x.x;                p.z = x.y;                t.localScale = p;            });        }    }}
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