| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 | using UnityEngine;namespace LitMotion.Extensions{    /// <summary>    /// Provides binding extension methods for Material.    /// </summary>    public static class LitMotionMaterialExtensions    {        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, string name)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, name, static (x, m, n) =>            {                m.SetFloat(n, x);            });        }        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, int nameID)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<float, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, (x, m) =>            {                m.SetFloat(nameID, x);            });        }        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, string name)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<int, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, name, static (x, m, n) =>            {                m.SetInteger(n, x);            });        }        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, int nameID)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<int, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, (x, m) =>            {                m.SetInteger(nameID, x);            });        }        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, string name)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, name, static (x, m, n) =>            {                m.SetColor(n, x);            });        }        /// <summary>        /// Create a motion data and bind it to a material property.        /// </summary>        /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>        /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>        /// <param name="builder">This builder</param>        /// <param name="transform"></param>        /// <returns>Handle of the created motion data.</returns>        public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, int nameID)            where TOptions : unmanaged, IMotionOptions            where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>        {            Error.IsNull(material);            return builder.BindWithState(material, (x, m) =>            {                m.SetColor(nameID, x);            });        }    }}
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