123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370 |
- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using GameLogic.Player;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "GongFaUpgradePanel")]
- public partial class GongFaUpgradePanel : UIPanel
- {
- private SkillInfo _skillInfo;
- private List<SkillConfig> configs;
- List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
- private List<SkillPowerupConfig> _skillPowerupConfigs;
- private SkillConstant skillConstant;
- List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
- List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
- bool isUpStar = false;
- bool isUpGrad = false;
- private void Init()
- {
- isAddStack = true;
- IsShowAppBar = false;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Back.onClick.AddListener(() =>
- {
- if (isUpStar || isUpGrad)
- {
- isUpStar = false;
- isUpGrad = false;
- UpdateStarBtn();
- return;
- }
- UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
- });
- Btn_UpGrade.onClick.AddListener(() =>
- {
- if (_skillInfo.SkillData == null)
- {
- return;
- }
- if (!isUpGrad)
- {
- isUpGrad = true;
- UpdateStarBtn();
- return;
- }
- if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经满级!");
- return;
- }
- if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
- {
- HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
- TipMessagePanel.OpenTipMessagePanel($"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}");
- return;
- }
- for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
- {
- if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i], _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
- {
- TipMessagePanel.OpenTipMessagePanel("道具不足!");
- return;
- }
- }
- for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
- {
- if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i], _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
- {
- TipMessagePanel.OpenTipMessagePanel("道具不足!");
- return;
- }
- }
- _skillInfo.SkillData.level++;
- _skillInfo.CustomInt(_skillInfo.SkillData);
- CustomInit(_skillInfo);
- AccountFileInfo.Instance.SavePlayerData();
- });
- Btn_UpStar.onClick.AddListener(() =>
- {
- if (!isUpStar)
- {
- isUpStar = true;
- UpdateStarBtn();
- return;
- }
- if (_skillInfo.SkillData == null)
- {
- return;
- }
- if (_skillInfo.SkillData.star >= _gongFaUpgradeInfoWidgets.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经满星!");
- return;
- }
- int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
- if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
- {
- TipMessagePanel.OpenTipMessagePanel("道具不足!");
- return;
- }
- _skillInfo.SkillData.star++;
- _skillInfo.CustomInt(_skillInfo.SkillData);
- CustomInit(_skillInfo);
- AccountFileInfo.Instance.SavePlayerData();
- });
- }
- public async void CustomInit(SkillInfo skillInfo)
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- _gongFaUpgradeInfoWidgets.Clear();
- _skillInfo = skillInfo;
- _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
- SkillConfig skillConfig = _skillInfo.skillConfig;
- Icon_GongFaIcon.icon_name = skillConfig.icon;
- Text_Level1.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
- Text_Level.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
- Text_SkillCd.text = $"功法运作周期:{skillConfig.cd}转";
- skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
-
- UpdateStarBtn();
- Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
- Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name);
- switch (skillConfig.attribute)
- {
- case 1:
- Icon_Attribute.icon_name = "dec_jin";
- break;
- case 2:
- Icon_Attribute.icon_name = "dec_mu";
- break;
- case 4:
- Icon_Attribute.icon_name = "dec_shui";
- break;
- case 8:
- Icon_Attribute.icon_name = "dec_huo";
- break;
- case 16:
- Icon_Attribute.icon_name = "dec_tu";
- break;
- }
-
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if ( i < skillInfo.skillConfig.level-1)
- {
- icon.gameObject.SetActive(true);
-
- }
- else
- {
- icon.gameObject.SetActive(false);
- }
- }
- // for (var i = 0; i < StarRoot.Count; i++)
- // {
- // MyImage myImage = StarRoot[i] as MyImage;
- // myImage.gameObject.SetActive(false);
- // }
- //
- // int yinstar = skillInfo.skillConfig.level - 5;
- // for (var i = 0; i < StarRoot.Count; i++)
- // {
- // MyImage icon = StarRoot[i] as MyImage;
- // if (skillInfo.skillConfig.level > 5)
- // {
- // if (i < yinstar)
- // {
- // icon.icon_name = "dec_star_2";
- // icon.gameObject.SetActive(true);
- // }
- // else
- // {
- // icon.icon_name = "dec_gfxingji";
- // icon.gameObject.SetActive(true);
- // }
- // }
- // else
- // {
- // if (i < skillInfo.skillConfig.level)
- // {
- // icon.icon_name = "dec_gfxingji";
- // icon.gameObject.SetActive(true);
- // }
- // }
- // }
- List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
- configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
- for (var i = 0; i < configs.Count; i++)
- {
- if(configs[i].level == 1)
- continue;
- SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
- GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
- gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
- _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
- }
- }
- private async CTask UpdateStarBtn()
- {
- foreach (var itemWidgetType1 in _itemWidgetType1)
- {
- UIManager.Instance.DormancyGComponent(itemWidgetType1);
- }
- _itemWidgetType1.Clear();
- foreach (var energyWidget in _energyWidgets)
- {
- UIManager.Instance.DormancyGComponent(energyWidget);
- }
- _energyWidgets.Clear();
- if (isUpGrad)
- {
- if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
- {
- Btn_UpStar.gameObject.SetActive(false);
- UpGradeItemRoot.SetActive(true);
- for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
- {
- ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
- itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i], _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
- _itemWidgetType1.Add(itemWidgetType1);
- EnergyWidget energyWidget =
- await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
- energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
- _energyWidgets.Add(energyWidget);
- }
- }
- else
- {
- Btn_UpStar.gameObject.SetActive(true);
- UpGradeItemRoot.SetActive(false);
- }
- }
- // if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
- // {
- // Btn_UpStar.gameObject.transform.Gray(true);
- // }
- // else
- // {
- // Btn_UpStar.gameObject.transform.RecoverColor();
- if (isUpStar)
- {
- if (_skillInfo.skillConfig.level < 6)
- {
- Btn_UpGrade.gameObject.SetActive(false);
- UpStarItemRoot.SetActive(true);
- int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
- ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null, UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
- itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
- _itemWidgetType1.Add(itemWidgetType1);
- EnergyWidget energyWidget =
- await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
- energyWidget.CustomInit(_skillInfo.skillConfig.PieceID);
- _energyWidgets.Add(energyWidget);
- }
- else
- {
- Btn_UpGrade.gameObject.SetActive(true);
- UpStarItemRoot.SetActive(false);
- }
- }
- else
- {
- Btn_UpGrade.gameObject.SetActive(true);
- UpStarItemRoot.SetActive(false);
- }
- // }
- if (!isUpGrad && !isUpStar)
- {
- Btn_UpGrade.gameObject.SetActive(true);
- Btn_UpStar.gameObject.SetActive(true);
- UpStarItemRoot.SetActive(false);
- UpGradeItemRoot.SetActive(false);
- }
- }
- public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
- {
- GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
- gongFaUpgradePanel.CustomInit(skillInfo);
- return gongFaUpgradePanel;
- }
- public override void Close()
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- foreach (var itemWidgetType1 in _itemWidgetType1)
- {
- UIManager.Instance.DormancyGComponent(itemWidgetType1);
- }
- _itemWidgetType1.Clear();
- _gongFaUpgradeInfoWidgets.Clear();
- isUpStar = false;
- base.Close();
- }
- }
- }
|