SkillWidget.cs 3.5 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "SkillWidget")]
  9. public partial class SkillWidget : ItemWidgetBasic
  10. {
  11. public SkillInfo skillConfigId;
  12. private SkillSelectPanel skillSelectPanel;
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. base.AddButtonEvent();
  25. // myButton.onClick=delegate {
  26. // skillSelectPanel.SelectSkill(skillConfigId);
  27. // };
  28. // myButton.OnPressAndHold=delegate
  29. // {
  30. // SkillConfig skillConfig = skillConfigId.skillConfig;
  31. // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
  32. // };
  33. }
  34. public void InitSkillWidget(SkillInfo skillId)
  35. {
  36. skillConfigId = skillId;
  37. SkillConfig skillConfig = skillId.skillConfig;
  38. icon.icon_name = skillConfig.icon;
  39. Text_Level.text = skillConfigId.SkillPowerupConfig.ID.ToString() + "级";
  40. Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
  41. for (var i = 0; i < StarRoot.Count; i++)
  42. {
  43. MyImage icon = StarRoot[i] as MyImage;
  44. if (i < skillConfigId.skillConfig.level - 1)
  45. {
  46. icon.gameObject.SetActive(true);
  47. }
  48. else
  49. {
  50. icon.gameObject.SetActive(false);
  51. }
  52. }
  53. // for (var i = 0; i < StarRoot.Count; i++)
  54. // {
  55. // MyImage myImage = StarRoot[i] as MyImage;
  56. // myImage.gameObject.SetActive(false);
  57. // }
  58. //
  59. // int yinstar = skillConfigId.skillConfig.level - 5;
  60. // for (var i = 0; i < StarRoot.Count; i++)
  61. // {
  62. // MyImage icon = StarRoot[i] as MyImage;
  63. // if (skillConfigId.skillConfig.level > 5)
  64. // {
  65. // if (i < yinstar)
  66. // {
  67. // icon.icon_name = "dec_star_2";
  68. // icon.gameObject.SetActive(true);
  69. // }
  70. // else
  71. // {
  72. // icon.icon_name = "dec_gfxingji";
  73. // icon.gameObject.SetActive(true);
  74. // }
  75. // }
  76. // else
  77. // {
  78. // if (i < skillConfigId.skillConfig.level)
  79. // {
  80. // icon.icon_name = "dec_gfxingji";
  81. // icon.gameObject.SetActive(true);
  82. // }
  83. // }
  84. // }
  85. switch (skillConfig.SkillType)
  86. {
  87. case 1:
  88. Text_SkillType.text = "主动";
  89. break;
  90. case 5:
  91. Text_SkillType.text = "被动";
  92. break;
  93. case 2:
  94. Text_SkillType.text = "辅助";
  95. break;
  96. }
  97. }
  98. public override void DormancyObj()
  99. {
  100. Icon_Marsk.gameObject.SetActive(false);
  101. base.DormancyObj();
  102. }
  103. }
  104. }