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- using UnityEngine;
- namespace Coffee.UIParticleExtensions
- {
- [AddComponentMenu("")]
- internal class BakingCamera : MonoBehaviour
- {
- static BakingCamera s_Instance;
- private static readonly Vector3 s_OrthoPosition = new Vector3(0, 0, -1000);
- private static readonly Quaternion s_OrthoRotation = Quaternion.identity;
- #if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
- // static BakingCamera s_InstanceForPrefab;
- //
- // private static BakingCamera InstanceForPrefab
- // {
- // get
- // {
- // // If current scene is prefab mode, create OverlayCamera for editor.
- // var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
- // if (prefabStage == null || !prefabStage.scene.isLoaded) return null;
- // if (s_InstanceForPrefab) return s_InstanceForPrefab;
- //
- // s_InstanceForPrefab = Create();
- // s_InstanceForPrefab.name += " (For Prefab Stage)";
- // UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(s_InstanceForPrefab.gameObject, prefabStage.scene);
- //
- // return s_InstanceForPrefab;
- // }
- // }
- #endif
- private static BakingCamera Instance
- {
- get
- {
- // #if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
- // var inst = InstanceForPrefab;
- // if (inst) return inst;
- // #endif
- // Find instance in scene, or create new one.
- return s_Instance
- ? s_Instance
- : (s_Instance = Create());
- }
- }
- private Camera _camera;
- private static BakingCamera Create()
- {
- var gameObject = new GameObject(typeof(BakingCamera).Name);
- // This camera object is just for internal use
- gameObject.hideFlags = HideFlags.HideAndDontSave;
- var inst = gameObject.AddComponent<BakingCamera>();
- inst._camera = gameObject.AddComponent<Camera>();
- inst._camera.enabled = false;
- inst._camera.orthographic = true;
- // Turn camera off because particle mesh baker will use only camera matrix
- gameObject.SetActive(false);
- return inst;
- }
- private void Awake()
- {
- if (this == s_Instance)
- DontDestroyOnLoad(gameObject);
- }
- public static Camera GetCamera(Canvas canvas)
- {
- if (!canvas) return Camera.main;
- canvas = canvas.rootCanvas;
- // Adjust camera orthographic size to canvas size
- // for canvas-based coordinates of particles' size and speed.
- var size = ((RectTransform) canvas.transform).rect.size;
- Instance._camera.orthographicSize = Mathf.Max(size.x, size.y) * canvas.scaleFactor;
- var camera = canvas.worldCamera;
- var transform = Instance.transform;
- var rotation = canvas.renderMode != RenderMode.ScreenSpaceOverlay && camera
- ? camera.transform.rotation
- : s_OrthoRotation;
- transform.SetPositionAndRotation(s_OrthoPosition, rotation);
- Instance._camera.orthographic = true;
- Instance._camera.farClipPlane = 2000f;
- return Instance._camera;
- }
- }
- }
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