AudioButton.cs 336 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. namespace Core.Audio
  4. {
  5. public class AudioButton : MonoBehaviour, IPointerUpHandler
  6. {
  7. public string audioName="ui_button";
  8. public void OnPointerUp(PointerEventData eventData)
  9. {
  10. AudioManager.Instance.Play(audioName, false);
  11. }
  12. }
  13. }