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- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace Core.Audio
- {
- public class AudioButton : MonoBehaviour, IPointerUpHandler
- {
- public string audioName="ui_button";
- public void OnPointerUp(PointerEventData eventData)
- {
- AudioManager.Instance.Play(audioName, false);
- }
- }
- }
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