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							- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SkillRoadWidget")]
 
-     public partial class SkillRoadWidget : ItemWidgetBasic
 
-     {
 
-         public bool isUlock;
 
-         public SkillConfig SkillConfig;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             base.AddButtonEvent();
 
-         }
 
-         public void CustomInti(int id, bool isUlock)
 
-         {
 
-             this.isUlock = isUlock;
 
-             SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(id);
 
-             Text_SkillName.text = LanguageManager.Instance.Text(SkillConfig.name);
 
-             Icon_SkillIcon.icon_name = SkillConfig.icon;
 
-             Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.PromoteLan),
 
-                 SkillConfig.effectValue);
 
-             ActiveRoot.SetActive(PlayerManager.Instance.myHero.TaoismSkillId == SkillConfig.ID);
 
-             Icon_Marsk.gameObject.SetActive(!isUlock);
 
-         }
 
-     }
 
- }
 
 
  |