| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 | 
							- using System.Collections.Generic;
 
- using Core.Audio;
 
- using Fort23.Core;
 
- using Mono.Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "BattleSettlementPanel")]
 
-     public partial class BattleSettlementPanel : UIPanel
 
-     {
 
-         private System.Action callBack;
 
-         List<SkipToWidget> skipToWidgets = new List<SkipToWidget>();
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(async () =>
 
-             {
 
-                 await UIManager.Instance.HideUIUIPanel(this);
 
-                 callBack?.Invoke();
 
-                 callBack = null;
 
-             });
 
-             Btn_Close2.onClick.AddListener(async() =>
 
-             {
 
-                 await UIManager.Instance.HideUIUIPanel(this);
 
-                 callBack?.Invoke();
 
-                 callBack = null;
 
-             });
 
-         }
 
-         public async void CustomInit(bool isWin, System.Action callBack)
 
-         {
 
-             this.callBack = callBack;
 
-             AudioManager.Instance.PauseBGM();
 
-             if (isWin)
 
-             {
 
-                 Btn_Close.enabled = true;
 
-                 AudioManager.Instance.PlayAudio("combat_win.wav");
 
-                 WinRoot.SetActive(true);
 
-                 FailRoot.SetActive(false);
 
-                 // f
 
-                 // Text_Desc.gameObject.SetActive(false);
 
-                 // Text_Settlement.text = "胜利";
 
-             }
 
-             else
 
-             {
 
-                 Btn_Close.enabled = false;
 
-                 AudioManager.Instance.PlayAudio("shibai.wav");
 
-                 WinRoot.SetActive(false);
 
-                 FailRoot.SetActive(true);
 
-                 // SkipToWidget skipToWidget =
 
-                 //     await UIManager.Instance.CreateGComponentForObject<SkipToWidget>(SkipToWidgetGam, null,
 
-                 //         SkipToContent);
 
-                 // skipToWidget.CustonInit(1);
 
-                 // skipToWidgets.Add(skipToWidget);
 
-                 // skipToWidget.OnClick = OnClick;
 
-                 // Text_Desc.gameObject.SetActive(true);
 
-                 // Text_Settlement.text = "失败";
 
-             }
 
-         }
 
-         private async void OnClick(ItemWidgetBasic obj)
 
-         {
 
-             SkipToWidget skipToWidget = obj as SkipToWidget;
 
-             await UIManager.Instance.HideUIUIPanel(this);
 
-             callBack?.Invoke();
 
-             callBack = null;
 
-             SkiptoHelper.Skipto(skipToWidget.SkiptoConfig.ID);
 
-         }
 
-         public static async CTask<BattleSettlementPanel> OpenPanel(bool isWin, System.Action callBack)
 
-         {
 
-             BattleSettlementPanel battleSettlementPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null, isShowBG: true);
 
-             battleSettlementPanel.CustomInit(isWin, callBack);
 
-             return battleSettlementPanel;
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             AudioManager.Instance.UnPauseBGM();
 
-             foreach (var skipToWidget in skipToWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(skipToWidget);
 
-             }
 
-             skipToWidgets.Clear();
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
  |