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							- using System;
 
- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- #endif
 
- using Utility;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class CombatEventManager : Singleton<CombatEventManager>
 
-     {
 
-         public delegate void CombatEventHandler(IEventData e);
 
-         private readonly Dictionary<CombatEventType, CombatEventHandler> _eventHandlers =
 
-             new Dictionary<CombatEventType, CombatEventHandler>();
 
-         public CombatEventManager()
 
-         {
 
-             _eventHandlers = new Dictionary<CombatEventType, CombatEventHandler>();
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             _eventHandlers.Clear();
 
-         }
 
-         /// <summary>
 
-         /// 注册事件,没有处理重复,需要注意
 
-         /// </summary>
 
-         /// <param name="type"></param>
 
-         /// <param name="handle"></param>
 
-         public void AddEventListener(CombatEventType type, CombatEventHandler handle)
 
-         {
 
-             if (!_eventHandlers.ContainsKey(type))
 
-             {
 
-                 _eventHandlers.Add(type, handle);
 
-             }
 
-             else
 
-             {
 
-                 _eventHandlers[type] -= handle;
 
-                 _eventHandlers[type] += handle;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 取消注册
 
-         /// </summary>
 
-         /// <param name="type"></param>
 
-         /// <param name="handle"></param>
 
-         public void RemoveEventListener(CombatEventType type, CombatEventHandler handle)
 
-         {
 
-             if (_eventHandlers.ContainsKey(type))
 
-             {
 
-                 _eventHandlers[type] -= handle;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 事件触发执行的方法,Public方便外界调用,谁执行,谁给执行细节
 
-         /// </summary>
 
-         public void Dispatch(CombatEventType type, IEventData eventData, bool isRecycle = true)
 
-         {
 
-             if (_eventHandlers.ContainsKey(type))
 
-             {
 
-                 if (_eventHandlers[type] != null)
 
-                 {
 
-                     Delegate[] allDelegate = _eventHandlers[type].GetInvocationList();
 
-                     for (int i = 0; i < allDelegate.Length; i++)
 
-                     {
 
-                         try
 
-                         {
 
-                             allDelegate[i]?.DynamicInvoke(eventData);
 
-                         }
 
-                         catch (Exception e)
 
-                         {
 
-                             LogTool.Error(e);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             if (isRecycle && eventData != null)
 
-             {
 
-                 eventData.Recycle();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |