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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.Serialization;
 
- namespace Fort23.Mono
 
- {
 
-     [CreateAssetMenu(fileName = "Assets/GameRuntimeConfig", menuName = "GameRuntimeConfig", order = 0)]
 
-     public class GameRuntimeConfig : ScriptableObject
 
-     {
 
-         public bool isSkip;
 
-         
 
-         public bool isUnlockAll;
 
-         
 
-         public bool isDebug;
 
-         
 
-         public Vector4 debugPhase;
 
-         
 
-     
 
-  
 
-     }
 
-     
 
- }
 
 
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