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							- using Fort23.UTool;
 
- #if !COMBAT_SERVER
 
- namespace Core.AssetLoadTool.Asset
 
- {
 
-     public class BundleAssetLoadTask : AssetLoadTaskBasic
 
-     {
 
-         protected BundleLoadBasic _bundleLoadTask;
 
-      
 
-         protected override void StartLoadAsset<T>()
 
-         {
 
-             BundleLoadBasic bundleLoadBasic= AssetBundleLoadManager.Instance.AddBundleTask(_assetInfo.bundle,
 
-               async  delegate(BundleLoadBasic bundleLoad, object data)
 
-                 {
 
-                     if (bundleLoad == null)
 
-                     {
 
-                         CallErrorBack();
 
-                         return;
 
-                     }
 
-                     // if (!_assetInfo.bundle.Equals(bundleLoad.bundleName))
 
-                     // {
 
-                     //     LogTool.Error(bundleLoad.bundleName + "budnle名和加载名不同" + _assetInfo.bundle);
 
-                     // }
 
-                     this._bundleLoadTask = bundleLoad;
 
-                     try
 
-                     {
 
-                         T objAsset = await bundleLoad.LoadAsset<T>(_assetInfo.name);
 
-                         if (objAsset == null)
 
-                         {
 
-                             LogTool.Error(_assetInfo.name + "资源加载失败" + _assetInfo.bundle);
 
-                             CallErrorBack();
 
-                             return;
 
-                         }
 
-                         LoadFinish<T>(objAsset);
 
-                     }
 
-                     catch (System.Exception e)
 
-                     {
 
-                         LogTool.Error(_assetInfo.name + "资源加载失败" + _assetInfo.bundle + "  " + e.Message);
 
-                     }
 
-                 },this);
 
-           
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             if (_bundleLoadTask != null)
 
-             {
 
-                 _bundleLoadTask.RemoveAsset(_assetInfo.name);
 
-                 _bundleLoadTask.RemoveOwnTask(this);
 
-                 _bundleLoadTask = null;
 
-             }
 
-         }
 
-     }
 
- }
 
- #endif
 
 
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