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- <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" MemoryProfiler="Unity.MemoryProfiler.Editor" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
- <Style src="project://database/Assets/Editor/UIAsset/root1.uss?fileID=7433441132597879392&guid=0cec9ccaf0232a545bb18d5cbf521518&type=3#root1" />
- <ui:VisualElement name="tilte" style="flex-direction: row; flex-wrap: wrap;">
- <ui:Button text="Button" display-tooltip-when-elided="true" name="save" />
- <ui:Button text="Button" display-tooltip-when-elided="true" name="open" />
- </ui:VisualElement>
- <ui:ScrollView name="rootsv">
- <ui:VisualElement />
- <ui:Foldout text="英雄ID:101 guid:1023" name="herodata" style="opacity: 1; visibility: visible; overflow: visible; flex-wrap: nowrap; flex-direction: column;">
- <ui:VisualElement name="root1" class="root1">
- <ui:VisualElement name="herozhiliao" class="herozhiliao">
- <ui:VisualElement name="icon" class="icon" style="background-image: none;" />
- <ui:Label text="zidonglabelzidonglabelzidonglabel" display-tooltip-when-elided="true" name="zidonglabel" class="zidonglabel" />
- </ui:VisualElement>
- <ui:VisualElement name="root2" class="root2">
- <ui:VisualElement name="herovalue" class="herovalue" style="background-color: rgb(119, 140, 130);">
- <ui:VisualElement name="herovaluegrid" class="herovaluegrid">
- <ui:Label text="生命值:" display-tooltip-when-elided="true" name="valuename" class="valuename" style="color: rgb(255, 255, 255); -unity-font-style: bold;" />
- <ui:ProgressBar name="valuebar" low-value="61.28" focusable="false" title="100/200101" high-value="100" class="valuebar" style="flex-wrap: nowrap; flex-direction: row; width: 200px; max-width: none; min-width: auto;" />
- </ui:VisualElement>
- </ui:VisualElement>
- <ui:VisualElement name="root3" class="root3" style="margin-left: 10px;">
- <ui:Foldout text="伤害信息">
- <ui:VisualElement style="flex-direction: row;">
- <ui:Label text="Label" display-tooltip-when-elided="true" />
- <ui:ProgressBar title="1000" low-value="61.9" name="hrambar" high-value="110.6" style="width: 195px; color: rgb(255, 255, 255); background-color: rgb(255, 255, 255); border-left-color: rgb(0, 0, 0); -unity-background-image-tint-color: rgb(255, 255, 255); height: 22px;" />
- </ui:VisualElement>
- </ui:Foldout>
- <ui:Foldout text="当前buff" name="currbuff" style="margin-left: 0;">
- <ui:VisualElement name="buffroot" style="flex-direction: row;">
- <ui:VisualElement name="bufficon" style="width: 24px; height: 24px; background-image: url('project://database/Assets/Art/UIAssets/icon/icon_buff12.png?fileID=2800000&guid=75756f763407ede4fbac023d422db7cb&type=3#icon_buff12');" />
- <ui:Label text="暴击buff:持续时间10S" display-tooltip-when-elided="true" name="buffmessage" />
- </ui:VisualElement>
- </ui:Foldout>
- <ui:TextField picking-mode="Ignore" label="输入行为过滤" value="filler text" text="filler text" />
- <ui:Foldout text="英雄行为" name="messagedata" class="messagedata" style="background-color: rgb(89, 89, 89); margin-left: 0;">
- <ui:ScrollView name="messagescr" class="messagescr">
- <ui:Label text="10.23 使用技能1023" display-tooltip-when-elided="true" name="messagevalue" />
- </ui:ScrollView>
- </ui:Foldout>
- </ui:VisualElement>
- </ui:VisualElement>
- </ui:VisualElement>
- </ui:Foldout>
- </ui:ScrollView>
- <uie:IntegerField label="Int Field" value="42" />
- <ui:Button text="Button" display-tooltip-when-elided="true" class="buttonsize" />
- </ui:UXML>
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