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- Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/
- {
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
- [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
- /*ase_props*/
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.5
- #pragma multi_compile _ PIXELSNAP_ON
- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- /*ase_pragma*/
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;c=c*/
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/
- };
- uniform fixed4 _Color;
- uniform float _EnableExternalAlpha;
- uniform sampler2D _MainTex;
- uniform sampler2D _AlphaTex;
- /*ase_globals*/
- v2f vert( appdata_t IN /*ase_vert_input*/ )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- /*ase_vert_code:IN=appdata_t;OUT=v2f*/
- IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap (OUT.vertex);
- #endif
- return OUT;
- }
- fixed4 SampleSpriteTexture (float2 uv)
- {
- fixed4 color = tex2D (_MainTex, uv);
- #if ETC1_EXTERNAL_ALPHA
- // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- fixed4 alpha = tex2D (_AlphaTex, uv);
- color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
- #endif //ETC1_EXTERNAL_ALPHA
- return color;
- }
- fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID( IN );
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
- /*ase_frag_code:IN=v2f*/
- fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/;
- c.rgb *= c.a;
- return c;
- }
- ENDCG
- }
- }
- CustomEditor "AmplifyShaderEditor.MaterialInspector"
- }
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