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- Shader "Hidden/TextureArrayEditor"
- {
- Properties
- {
- _MainTex ("_MainTex", 2DArray) = "white" {}
- _Index ("_Index", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
- uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
- int _Index;
- float4 frag( v2f_img i ) : SV_Target
- {
- //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
- return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
- }
- ENDCG
- }
- }
- }
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