Preview_UnpackScaleNormalNode.shader 579 B

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  1. Shader "Hidden/UnpackScaleNormalNode"
  2. {
  3. Properties
  4. {
  5. _A ("_Value", 2D) = "white" {}
  6. _B ("_NormalScale", 2D) = "white" {}
  7. }
  8. SubShader
  9. {
  10. Pass
  11. {
  12. CGPROGRAM
  13. #pragma vertex vert_img
  14. #pragma fragment frag
  15. #pragma target 3.0
  16. #include "UnityCG.cginc"
  17. #include "Preview.cginc"
  18. #include "UnityStandardUtils.cginc"
  19. sampler2D _A;
  20. sampler2D _B;
  21. float4 frag( v2f_img i ) : SV_Target
  22. {
  23. float4 c = tex2D( _A, i.uv );
  24. float n = tex2D( _B, i.uv ).r;
  25. c.rgb = UnpackScaleNormal( c, n );
  26. return float4(c.rgb, 0);
  27. }
  28. ENDCG
  29. }
  30. }
  31. }