Preview_TauNode.shader 264 B

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  1. Shader "Hidden/TauNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #include "UnityCG.cginc"
  9. #include "Preview.cginc"
  10. #pragma vertex vert_img
  11. #pragma fragment frag
  12. float4 frag(v2f_img i) : SV_Target
  13. {
  14. return UNITY_PI * 2;
  15. }
  16. ENDCG
  17. }
  18. }
  19. }