Preview_SwizzleNode.shader 469 B

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  1. Shader "Hidden/SwizzleNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _Mask("_Mask", Vector) = (0,0,0,0)
  7. }
  8. SubShader
  9. {
  10. Pass
  11. {
  12. CGPROGRAM
  13. #include "UnityCG.cginc"
  14. #include "Preview.cginc"
  15. #pragma vertex vert_img
  16. #pragma fragment frag
  17. sampler2D _A;
  18. int4 _Mask;
  19. float4 frag(v2f_img i) : SV_Target
  20. {
  21. float4 a = tex2D(_A, i.uv);
  22. return float4( a[ _Mask.x ], a[ _Mask.y ], a[ _Mask.z ], a[ _Mask.w ] );
  23. }
  24. ENDCG
  25. }
  26. }
  27. }