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- Shader "Hidden/SimpleContrastNode"
- {
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 CalculateContrast ( float contrastValue, float4 colorTarget )
- {
- float t = 0.5 * ( 1.0 - contrastValue );
- return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
- }
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float value = tex2D ( _A, i.uv ).r;
- float4 finalColor = CalculateContrast( value , rgba );
-
- return finalColor;
- }
- ENDCG
- }
- }
- }
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