Preview_SimpleAddOpNode.shader 1.3 KB

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  1. Shader "Hidden/SimpleAddOpNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _B ("_B", 2D) = "white" {}
  7. _C ("_C", 2D) = "white" {}
  8. _D ("_D", 2D) = "white" {}
  9. _E ("_E", 2D) = "white" {}
  10. _F ("_F", 2D) = "white" {}
  11. _G ("_G", 2D) = "white" {}
  12. _H ("_H", 2D) = "white" {}
  13. _I ("_I", 2D) = "white" {}
  14. _J ("_J", 2D) = "white" {}
  15. _Count ("_Count", Int) = 0
  16. }
  17. SubShader
  18. {
  19. Pass
  20. {
  21. CGPROGRAM
  22. #include "UnityCG.cginc"
  23. #include "Preview.cginc"
  24. #pragma vertex vert_img
  25. #pragma fragment frag
  26. sampler2D _A;
  27. sampler2D _B;
  28. sampler2D _C;
  29. sampler2D _D;
  30. sampler2D _E;
  31. sampler2D _F;
  32. sampler2D _G;
  33. sampler2D _H;
  34. sampler2D _I;
  35. sampler2D _J;
  36. int _Count;
  37. float4 frag( v2f_img i ) : SV_Target
  38. {
  39. float4 a = tex2D( _A, i.uv );
  40. float4 b = tex2D( _B, i.uv );
  41. float4 final = a + b;
  42. if( _Count > 2 )
  43. final += tex2D( _C, i.uv );
  44. if( _Count > 3 )
  45. final += tex2D( _D, i.uv );
  46. if( _Count > 4 )
  47. final += tex2D( _E, i.uv );
  48. if( _Count > 5 )
  49. final += tex2D( _F, i.uv );
  50. if( _Count > 6 )
  51. final += tex2D( _G, i.uv );
  52. if( _Count > 7 )
  53. final += tex2D( _H, i.uv );
  54. if( _Count > 8 )
  55. final += tex2D( _I, i.uv );
  56. if( _Count > 9 )
  57. final += tex2D( _J, i.uv );
  58. return final;
  59. }
  60. ENDCG
  61. }
  62. }
  63. }