Preview_PrimitiveIDVariableNode.shader 324 B

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  1. Shader "Hidden/PrimitiveIDVariableNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #include "UnityCG.cginc"
  9. #include "Preview.cginc"
  10. #pragma vertex vert_img
  11. #pragma fragment frag
  12. float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
  13. {
  14. return ase_primitiveId;
  15. }
  16. ENDCG
  17. }
  18. }
  19. }