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- Shader "Hidden/PosterizeNode"
- {
- Properties
- {
- _A ( "_RGBA", 2D ) = "white" {}
- _B ( "_Power", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float power = tex2D ( _A, i.uv ).r;
- if ( power < 1 )
- return float4(0,0,0,0);
- float divideOp = 256.0 / float ( (int)power );
- float4 finalColor = ( floor ( rgba * divideOp ) / divideOp );
- return finalColor;
- }
- ENDCG
- }
- }
- }
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