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- Shader "Hidden/ParallaxOffset"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float4 frag( v2f_img i ) : SV_Target
- {
- float h = tex2D( _A, i.uv ).x;
- float height = tex2D( _B, i.uv ).x;
- float3 viewDir = tex2D( _C, i.uv ).xyz;
- float2 result = ParallaxOffset (h, height, viewDir);
- return float4(result, 0, 1);
- }
- ENDCG
- }
- }
- }
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