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- Shader "Hidden/ObjectPositionNode"
- {
- SubShader
- {
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- float4 frag(v2f_img i) : SV_Target
- {
- float3 objectScale = UNITY_MATRIX_M._m03_m13_m23;
- return float4(objectScale, 1);
- }
- ENDCG
- }
- }
- }
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