Preview_LinearDepthNode.shader 694 B

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  1. Shader "Hidden/LinearDepthNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Pass
  10. {
  11. CGPROGRAM
  12. #include "UnityCG.cginc"
  13. #include "Preview.cginc"
  14. #pragma vertex vert_img
  15. #pragma fragment frag
  16. sampler2D _A;
  17. float4 frag(v2f_img i) : SV_Target
  18. {
  19. float depthValue = tex2D( _A, i.uv ).r;
  20. return LinearEyeDepth( depthValue );
  21. }
  22. ENDCG
  23. }
  24. Pass
  25. {
  26. CGPROGRAM
  27. #include "UnityCG.cginc"
  28. #include "Preview.cginc"
  29. #pragma vertex vert_img
  30. #pragma fragment frag
  31. sampler2D _A;
  32. float4 frag(v2f_img i) : SV_Target
  33. {
  34. float depthValue = tex2D( _A, i.uv ).r;
  35. return Linear01Depth( depthValue );
  36. }
  37. ENDCG
  38. }
  39. }
  40. }