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- Shader "Hidden/DynamicAppendNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float4 _Mask;
- ENDCG
- Pass //0
- {
- Name "1111"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.x,c.x,d.x)*_Mask;
- }
- ENDCG
- }
- Pass //1
- {
- Name "1120"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
-
- return float4(a.x,b.x,c.xy)*_Mask;
- }
- ENDCG
- }
- Pass //2
- {
- Name "1201"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.xy,d.x)*_Mask;
- }
- ENDCG
- }
- Pass //3
- {
- Name "1300"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- return float4(a.x,b.xyz)*_Mask;
- }
- ENDCG
- }
- Pass //4
- {
- Name "2011"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xy,c.x,d.x)*_Mask;
- }
- ENDCG
- }
- Pass //5
- {
- Name "2020"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- return float4(a.xy,c.xy)*_Mask;
- }
- ENDCG
- }
- Pass //6
- {
- Name "3001"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xyz,d.x)*_Mask;
- }
- ENDCG
- }
- Pass //7
- {
- Name "4000"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return a*_Mask;
- }
- ENDCG
- }
- }
- }
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