Preview_DynamicAppendNode.shader 2.2 KB

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  1. Shader "Hidden/DynamicAppendNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _B ("_B", 2D) = "white" {}
  7. _C ("_C", 2D) = "white" {}
  8. _D ("_D", 2D) = "white" {}
  9. _Mask("_Mask", Vector) = (0,0,0,0)
  10. }
  11. SubShader
  12. {
  13. CGINCLUDE
  14. #include "UnityCG.cginc"
  15. #include "Preview.cginc"
  16. #pragma vertex vert_img
  17. #pragma fragment frag
  18. sampler2D _A;
  19. sampler2D _B;
  20. sampler2D _C;
  21. sampler2D _D;
  22. float4 _Mask;
  23. ENDCG
  24. Pass //0
  25. {
  26. Name "1111"
  27. CGPROGRAM
  28. float4 frag(v2f_img i) : SV_Target
  29. {
  30. float4 a = tex2D(_A, i.uv);
  31. float4 b = tex2D(_B, i.uv);
  32. float4 c = tex2D(_C, i.uv);
  33. float4 d = tex2D(_D, i.uv);
  34. return float4(a.x,b.x,c.x,d.x)*_Mask;
  35. }
  36. ENDCG
  37. }
  38. Pass //1
  39. {
  40. Name "1120"
  41. CGPROGRAM
  42. float4 frag(v2f_img i) : SV_Target
  43. {
  44. float4 a = tex2D(_A, i.uv);
  45. float4 b = tex2D(_B, i.uv);
  46. float4 c = tex2D(_C, i.uv);
  47. return float4(a.x,b.x,c.xy)*_Mask;
  48. }
  49. ENDCG
  50. }
  51. Pass //2
  52. {
  53. Name "1201"
  54. CGPROGRAM
  55. float4 frag(v2f_img i) : SV_Target
  56. {
  57. float4 a = tex2D(_A, i.uv);
  58. float4 b = tex2D(_B, i.uv);
  59. float4 d = tex2D(_D, i.uv);
  60. return float4(a.x,b.xy,d.x)*_Mask;
  61. }
  62. ENDCG
  63. }
  64. Pass //3
  65. {
  66. Name "1300"
  67. CGPROGRAM
  68. float4 frag(v2f_img i) : SV_Target
  69. {
  70. float4 a = tex2D(_A, i.uv);
  71. float4 b = tex2D(_B, i.uv);
  72. return float4(a.x,b.xyz)*_Mask;
  73. }
  74. ENDCG
  75. }
  76. Pass //4
  77. {
  78. Name "2011"
  79. CGPROGRAM
  80. float4 frag(v2f_img i) : SV_Target
  81. {
  82. float4 a = tex2D(_A, i.uv);
  83. float4 c = tex2D(_C, i.uv);
  84. float4 d = tex2D(_D, i.uv);
  85. return float4(a.xy,c.x,d.x)*_Mask;
  86. }
  87. ENDCG
  88. }
  89. Pass //5
  90. {
  91. Name "2020"
  92. CGPROGRAM
  93. float4 frag(v2f_img i) : SV_Target
  94. {
  95. float4 a = tex2D(_A, i.uv);
  96. float4 c = tex2D(_C, i.uv);
  97. return float4(a.xy,c.xy)*_Mask;
  98. }
  99. ENDCG
  100. }
  101. Pass //6
  102. {
  103. Name "3001"
  104. CGPROGRAM
  105. float4 frag(v2f_img i) : SV_Target
  106. {
  107. float4 a = tex2D(_A, i.uv);
  108. float4 d = tex2D(_D, i.uv);
  109. return float4(a.xyz,d.x)*_Mask;
  110. }
  111. ENDCG
  112. }
  113. Pass //7
  114. {
  115. Name "4000"
  116. CGPROGRAM
  117. float4 frag(v2f_img i) : SV_Target
  118. {
  119. float4 a = tex2D(_A, i.uv);
  120. return a*_Mask;
  121. }
  122. ENDCG
  123. }
  124. }
  125. }