Preview_ClipPlanes.shader 364 B

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  1. Shader "Hidden/ClipPlanes"
  2. {
  3. Properties
  4. {
  5. _PlaneId ("_PlaneId", Int) = 0
  6. }
  7. SubShader
  8. {
  9. Pass
  10. {
  11. CGPROGRAM
  12. #pragma vertex vert_img
  13. #pragma fragment frag
  14. #include "UnityCG.cginc"
  15. #include "Preview.cginc"
  16. int _PlaneId;
  17. float4 frag( v2f_img i ) : SV_Target
  18. {
  19. return unity_CameraWorldClipPlanes[_PlaneId];
  20. }
  21. ENDCG
  22. }
  23. }
  24. }