| 1234567891011121314151617181920212223242526272829303132333435363738394041 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Exposure", "Lighting", "Get camera exposure value." )]	public sealed class Exposure : ParentNode	{				protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );						bool isHDRP = ( dataCollector.CurrentSRPType == TemplateSRPType.HDRP );			bool isURP17xOrAbove = ( dataCollector.CurrentSRPType == TemplateSRPType.URP && ASEPackageManagerHelper.CurrentSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_17 );			string result;			if ( isHDRP || isURP17xOrAbove )			{				result = "GetCurrentExposureMultiplier()";			}			else			{				result = "( 1.0 )";			}						return CreateOutputLocalVariable( 0, result, ref dataCollector );		}	}}
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