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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Luminance", "Image Effects", "Calculates Luminance value from input")]
- public sealed class LuminanceNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT3, false, "RGB" );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_previewShaderGUID = "81e1d8ffeec8a4b4cabb1094bc981048";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string grayscale = "Luminance(" + value + ")";
- RegisterLocalVariable( 0, grayscale, ref dataCollector, "luminance" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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