| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ShopGachaPanel 	{	  #region 自定义数据 	  private GameObject _TenRoot;	  public GameObject TenRoot	   {	   get{	      if (_TenRoot == null)	       {	         _TenRoot  = GetUIUnit<GameObject>("TenRoot"); 	       }	      return _TenRoot;	     }	   }	  private GameObject _OneRoot;	  public GameObject OneRoot	   {	   get{	      if (_OneRoot == null)	       {	         _OneRoot  = GetUIUnit<GameObject>("OneRoot"); 	       }	      return _OneRoot;	     }	   }	  private Button _Btn_ShuangBei;	  public Button Btn_ShuangBei	   {	   get{	      if (_Btn_ShuangBei == null)	       {	         _Btn_ShuangBei  = GetUIUnit<Button>("Btn_ShuangBei"); 	       }	      return _Btn_ShuangBei;	     }	   }	  private Button _Btn_LingQu;	  public Button Btn_LingQu	   {	   get{	      if (_Btn_LingQu == null)	       {	         _Btn_LingQu  = GetUIUnit<Button>("Btn_LingQu"); 	       }	      return _Btn_LingQu;	     }	   }	  private Text _Text_AllCount;	  public Text Text_AllCount	   {	   get{	      if (_Text_AllCount == null)	       {	         _Text_AllCount  = GetUIUnit<Text>("Text_AllCount"); 	       }	      return _Text_AllCount;	     }	   }	  private List<GameObject> _TenDaiJinJuanWidgetGams;	  public List<GameObject> TenDaiJinJuanWidgetGams	   {	   get{	      if (_TenDaiJinJuanWidgetGams == null)	       {	         _TenDaiJinJuanWidgetGams  = GetUIUnit<List<GameObject>>("TenDaiJinJuanWidgetGams"); 	       }	      return _TenDaiJinJuanWidgetGams;	     }	   }	  private GameObject _DaiJinJuanWidget1Gam;	  public GameObject DaiJinJuanWidget1Gam	   {	   get{	      if (_DaiJinJuanWidget1Gam == null)	       {	         _DaiJinJuanWidget1Gam  = GetUIUnit<GameObject>("DaiJinJuanWidget1Gam"); 	       }	      return _DaiJinJuanWidget1Gam;	     }	   }	  private Text _Text_Bl;	  public Text Text_Bl	   {	   get{	      if (_Text_Bl == null)	       {	         _Text_Bl  = GetUIUnit<Text>("Text_Bl"); 	       }	      return _Text_Bl;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |