| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 | 
							- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "BreakthroughItemWidget")]
 
-     public partial class BreakthroughItemWidget : UIComponent
 
-     {
 
-         /// <summary>
 
-         /// 1.选择丹药 2.其他道具
 
-         /// </summary>
 
-         private int type;
 
-         public int itemId;
 
-         public ItemInfo itemInfo;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         private WidgetItem widgetItem;
 
-         bool isSelected = false;
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Select.onClick.AddListener(async () =>
 
-             {
 
-                 if (isSelected)
 
-                     return;
 
-                 isSelected = true;
 
-                 //打开选择丹药界面
 
-                 if (type == 1)
 
-                 {
 
-                     SelectElixirPanel selectElixirPanel = await SelectElixirPanel.OpenPanel(this, async (e) =>
 
-                     {
 
-                         isSelected = false;
 
-                         //取消选择丹药
 
-                         if (e == null)
 
-                         {
 
-                             itemInfo = null;
 
-                             UIManager.Instance.DormancyGComponent(widgetItem);
 
-                             Icon_ItemIcon.gameObject.SetActive(false);
 
-                             widgetItem = null;
 
-                             Text_Bl.text = $"+{0}";
 
-                             Text_ItemName.text = "丹药";
 
-                         }
 
-                         else
 
-                         {
 
-                             itemInfo = new ItemInfo(e._itemConfig.ID, 1);
 
-                             // if (widgetItem == null)
 
-                             // {
 
-                             //     widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
 
-                             // }
 
-                             Icon_ItemIcon.gameObject.SetActive(true);
 
-                             Icon_ItemIcon.icon_name = itemInfo.config.icon;
 
-                             Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
 
-                             Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
 
-                             // widgetItem.InitWidget(itemInfo);
 
-                         }
 
-                     });
 
-                     await selectElixirPanel.UIClosed();
 
-                     isSelected = false;
 
-                 }
 
-                 else
 
-                 {
 
-                     SelectBreakthroughItemPanel selectBreakthroughItemPanel = await SelectBreakthroughItemPanel.OpenPanel(this, async () =>
 
-                     {
 
-                         isSelected = false;
 
-                         if (itemInfo != null)
 
-                         {
 
-                             itemInfo = null;
 
-                             Icon_ItemIcon.gameObject.SetActive(false);
 
-                             UIManager.Instance.DormancyGComponent(widgetItem);
 
-                             widgetItem = null;
 
-                             return;
 
-                         }
 
-                         if (PlayerManager.Instance.BagController.IsEnough(itemId, 1))
 
-                         {
 
-                             itemInfo = new ItemInfo(itemId, 1);
 
-                             // if (widgetItem == null)
 
-                             // {
 
-                             //     widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
 
-                             // }
 
-                             Icon_ItemIcon.gameObject.SetActive(true);
 
-                             Icon_ItemIcon.icon_name = itemInfo.config.icon;
 
-                             Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
 
-                             Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
 
-                             // widgetItem.InitWidget(itemInfo);
 
-                         }
 
-                     });
 
-                     await selectBreakthroughItemPanel.UIClosed();
 
-                     isSelected = false;
 
-                 }
 
-             });
 
-         }
 
-         public void CustomInit(int type, int itemId,bool isBiXuan)
 
-         {
 
-             this.type = type;
 
-             this.itemId = itemId;
 
-             Icon_BiXuan.SetActive(isBiXuan);
 
-             if (type == 1)
 
-             {
 
-                 Text_Bl.text = $"+{0}";
 
-                 Text_ItemName.text = "丹药";
 
-             }
 
-             else
 
-             {
 
-                 ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemId);
 
-                 if (itemConfig.itemTag == 3)
 
-                 {
 
-                     Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
 
-                     Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
 
-                 }
 
-                 else
 
-                 {
 
-                     Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
 
-                     Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
 
-                 }
 
-             }
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             UIManager.Instance.DormancyGComponent(widgetItem);
 
-             widgetItem = null;
 
-             itemInfo = null;
 
-             Icon_ItemIcon.gameObject.SetActive(false);
 
-             isSelected = false;
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
  |