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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using Mono.Utility;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class GraphicHelpPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Right;
 
- 	  public Button Btn_Right
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Right == null)
 
- 	       {
 
- 	         _Btn_Right  = GetUIUnit<Button>("Btn_Right"); 
 
- 	       }
 
- 	      return _Btn_Right;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Left;
 
- 	  public Button Btn_Left
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Left == null)
 
- 	       {
 
- 	         _Btn_Left  = GetUIUnit<Button>("Btn_Left"); 
 
- 	       }
 
- 	      return _Btn_Left;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Root;
 
- 	  public RectTransform Root
 
- 	   {
 
- 	   get{
 
- 	      if (_Root == null)
 
- 	       {
 
- 	         _Root  = GetUIUnit<RectTransform>("Root"); 
 
- 	       }
 
- 	      return _Root;
 
- 	     }
 
- 	   }
 
- 	  private Button _MaskBtn;
 
- 	  public Button MaskBtn
 
- 	   {
 
- 	   get{
 
- 	      if (_MaskBtn == null)
 
- 	       {
 
- 	         _MaskBtn  = GetUIUnit<Button>("MaskBtn"); 
 
- 	       }
 
- 	      return _MaskBtn;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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