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							- using System;
 
- using System.Collections.Generic;
 
- using Common.Utility.CombatEvent;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using GameLogic.Bag;
 
- using GameLogic.Combat;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.CombatType;
 
- using GameLogic.Combat.Hero;
 
- using GameLogic.Combat.Skill;
 
- using OfficeOpenXml.FormulaParsing.Utilities;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "CombatPanel")]
 
-     public partial class CombatPanel : UIPanel
 
-     {
 
-         private ZhuanPanPanel zhuanPanLogic;
 
-         private HeroHpWidget playerHeroHpWidget;
 
-         
 
-         public List<MagicWeaponWidget> magicWeapons = new List<MagicWeaponWidget>();
 
-         public static async CTask OpenCombatPanel()
 
-         {
 
-             CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
 
-             await combatPanel.ShowPanel();
 
-         }
 
-         protected override async CTask ProOpen()
 
-         {
 
-             zhuanPanLogic =
 
-                 await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
 
-             await zhuanPanLogic.ShowPanel();
 
-         }
 
-         public override CTask GetFocus()
 
-         {
 
-             if (CombatDrive.Instance.CombatController.CombatTypeBasic is LevelBattleCombatType)
 
-             {
 
-                 LevelBattleCombatType levelBattleCombatType =
 
-                     CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
 
-                 if (levelBattleCombatType.levelbattleConfig.ID == 10001)
 
-                 {
 
-                     if (PlayerGuideManager.Instance.GuideIsCanDo(9))
 
-                     {
 
-                         PlayerGuideManager.Instance.SetGuid(9);
 
-                     }
 
-                 }
 
-             }
 
-             return base.GetFocus();
 
-         }
 
-         private void Init()
 
-         {
 
-             isAddStack = true;
 
-             IsShowAppBar = false;
 
-         }
 
-         public override void Hide()
 
-         {
 
-             base.Hide();
 
-             UIManager.Instance.DormancyGComponent(zhuanPanLogic);
 
-             zhuanPanLogic = null;
 
-             UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
 
-             UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
 
-             playerHeroHpWidget = null;
 
-             UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
 
-             magicWeapons.Clear();
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-             // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
 
-             //     AddMagicWeaponHeroEntity);
 
-             // CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
 
-             StaticUpdater.Instance.AddLateUpdateCallBack(Update);
 
-             // CameraSelect.value = 0.7f;
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-             // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
 
-             //     AddMagicWeaponHeroEntity);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
 
-             StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
 
-         }
 
-         private async void UseMagicWeapon(IEventData ieveData)
 
-         {
 
-             UseMagicWeaponEventData eventData = ieveData as UseMagicWeaponEventData;
 
-             CombatMagicWeaponEntity combatMagicWeaponEntity = eventData.combatMagicWeaponEntity;
 
-             CombatHeroEntity combatHeroEntity = eventData.combatHeroEntity;
 
-             FaBaoSkillNameWidget faBaoSkillNameWidget =
 
-                 await UIManager.Instance.CreateGComponentForObject<FaBaoSkillNameWidget>(FaBaoSkillNameWidget, null,
 
-                     FaBaoSkillDec, isInstance: true);
 
-             Vector3 pos = Vector3.zero;
 
-             if (combatMagicWeaponEntity.IsEnemy)
 
-             {
 
-                 pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-1, 2, 0));
 
-             }
 
-             else
 
-             {
 
-                 pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-0.5f, 0.5f, 0));
 
-             }
 
-             // combatHeroEntity.dotPos+
 
-             faBaoSkillNameWidget.ShowWidget(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name, pos);
 
-             // useQuqueSkill.transform.SetAsLastSibling();
 
-         }
 
-         // private async void AddUseGongFa(IEventData ieveData)
 
-         // {
 
-         //     AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
 
-         //     SkillBasic skillBasic = eventData.SkillBasic;
 
-         //     if (skillBasic.CombatHeroEntity.IsEnemy)
 
-         //     {
 
-         //         return;
 
-         //     }
 
-         //
 
-         //     UseQuqueSkill useQuqueSkill =
 
-         //         await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
 
-         //             UseQuqueSkillRoot, isInstance: true);
 
-         //     useQuqueSkill.ShowWidget(skillBasic);
 
-         //     useQuqueSkill.transform.SetAsLastSibling();
 
-         // }
 
-         private async void AddMagicWeaponHeroEntity()
 
-         {
 
-             CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat
 
-                 .playerHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
 
-             int count = CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl
 
-                 .MagicWeaponCount;
 
-             for (int i = 0; i < count; i++)
 
-             {
 
-                 CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
 
-                 MagicWeaponWidget shengShiEventWidget =
 
-                     await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
 
-                         MagicWeapon,
 
-                         isInstance: true);
 
-                 magicWeapons.Add(shengShiEventWidget);
 
-                 shengShiEventWidget.InitWidget(weaponEntity);
 
-             }
 
-             // shengShiEventWidget.InitShengShiEventWidget(configId);
 
-         }
 
-         public async CTask ShowPanel()
 
-         {
 
-             playerHeroHpWidget =
 
-                 await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
 
-             playerHeroHpWidget.size = 250;
 
-             playerHeroHpWidget.shieldSize = 100;
 
-             playerHeroHpWidget.isFollowTarget = false;
 
-             playerHeroHpWidget.Init(CombatController.currActiveCombat.playerHeroEntity);
 
-             CombatHeroEntity[] allEnemy =
 
-                 CombatController.currActiveCombat.CombatHeroController.GetHero(true, out int maxCount);
 
-             for (int i = 0; i < maxCount; i++)
 
-             {
 
-                 CombatHeroEntity enemy = allEnemy[i];
 
-                 if (enemy.isCreateHeroHp)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 BossHpWidget bossHpWidget =
 
-                     await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
 
-                         isInstance: true);
 
-                 bossHpWidget.ShowWidget(enemy);
 
-             }
 
-             AddMagicWeaponHeroEntity();
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
 
-             AutoUse.isOn=CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl.isAutoUse;
 
-             AutoUse.onValueChanged.AddListener((x) =>
 
-             {
 
-                 AccountFileInfo.Instance.playerData.isAutoCombat = x;
 
-                 CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl.isAutoUse =
 
-                     x;
 
-             });
 
-             ZhanTing.onClick.AddListener(() =>
 
-             {
 
-                 CombatController.currActiveCombat.isUpdate = false;
 
-                 CombatPuasePanel.OpenCombatPuasePanel(ZhanTing_onClick);
 
-             });
 
-         }
 
-         private void ZhanTing_onClick(bool isOk)
 
-         {
 
-             CombatController.currActiveCombat.isUpdate = true;
 
-             if (isOk)
 
-             {
 
-                 CombatController.currActiveCombat.GameOver(false);
 
-             }
 
-         }
 
-         private void CameraSelect_onValueChanged(float value)
 
-         {
 
-             if (CombatController.currActiveCombat == null ||
 
-                 CombatController.currActiveCombat.CombatCameraControllder == null)
 
-             {
 
-                 return;
 
-             }
 
-             CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
 
-         }
 
-         public void Update()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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