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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "SentimentEffectConfig.json")]
 
- 	public partial class SentimentEffectConfigHolder : ConfigHolder<SentimentEffectConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct SentimentEffectConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///modelID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///id组
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int groupId;
 
- #else
 
- 		public int groupId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int level;
 
- #else
 
- 		public int level{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///名字
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///图标
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string icon;
 
- #else
 
- 		public string icon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///描述
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int massge;
 
- #else
 
- 		public int massge{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///位置
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int pos;
 
- #else
 
- 		public int pos{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///前置条件 (-1是主属性)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int lastSentimentEffectId;
 
- #else
 
- 		public int lastSentimentEffectId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///解锁等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int unlockLevel;
 
- #else
 
- 		public int unlockLevel{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///见条件类型表
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int effectType;
 
- #else
 
- 		public int effectType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///效果值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] effectVale;
 
- #else
 
- 		public int[] effectVale{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///消耗
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int upConstItemId;
 
- #else
 
- 		public int upConstItemId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///消耗数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int upConstCount;
 
- #else
 
- 		public int upConstCount{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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