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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "LevelbattleConfig.json")]
 
- 	public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct LevelbattleConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///战斗组ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///包含的组ID (就是第二页的ID)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] Group;
 
- #else
 
- 		public int[] Group{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///奖励随机掉落组
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] awardDrop;
 
- #else
 
- 		public int[] awardDrop{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///奖励道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] awardNum;
 
- #else
 
- 		public int[] awardNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///用时(秒)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float combatTime;
 
- #else
 
- 		public float combatTime{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int combatType;
 
- #else
 
- 		public int combatType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///怪物战斗组修为(实际)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int MonsterGroupTruePower;
 
- #else
 
- 		public int MonsterGroupTruePower{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///怪物战斗组修为(表现)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int MonsterGroupPower;
 
- #else
 
- 		public int MonsterGroupPower{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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