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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- public class ImageMove: CObject
 
- {
 
-     // public AnimationCurve ShowSizeCurve;
 
-     public AnimationCurve SizeCurve;
 
-     public AnimationCurve moveSpeed;
 
-     public GameObjectPool GameObjectPool;
 
-     public RectTransform transform;
 
-     public ACurve currAcur;
 
-     public float yanChi;
 
-     private float currTime;
 
-     public float speed;
 
-     public object data;
 
-     public Vector3 moveStartPos;
 
-     public int GroupIndex = 0;
 
-     public System.Action<ImageMove> finishCallBack;
 
-     public System.Action<ImageMove> targetPointSet;
 
-     public bool Update()
 
-     {
 
-         if (currAcur.CurveInfos == null)
 
-         {
 
-             return true;
 
-         }
 
-         yanChi -= Time.deltaTime;
 
-         if (yanChi > 0)
 
-         {
 
-             return false;
 
-         }
 
-         targetPointSet?.Invoke(this);
 
-         GameObjectPool.own.gameObject.SetActive(true);
 
-       
 
-         currTime += Time.deltaTime * speed;
 
-         float ms = currTime;
 
-         if (moveSpeed != null)
 
-         {
 
-             ms = moveSpeed.Evaluate(currTime);
 
-         }
 
-         transform.anchoredPosition = currAcur.EvaluateForVector2(ms, ms);
 
-         float s = currTime;
 
-         if (SizeCurve != null)
 
-         {
 
-             s = SizeCurve.Evaluate(currTime);
 
-             transform.localScale = Vector3.one * s;
 
-         }
 
-         if (currTime > 1)
 
-         {
 
-             currAcur.CurveInfos = null;
 
-             finishCallBack?.Invoke(this);
 
-             CObjectPool.Instance.Recycle(this);
 
-         }
 
-         return false;
 
-     }
 
-     public override void ActiveObj()
 
-     {
 
-       
 
-     }
 
-     public override void DormancyObj()
 
-     {
 
-         GObjectPool.Instance.Recycle(GameObjectPool);
 
-         GameObjectPool = null;
 
-         finishCallBack = null;
 
-         yanChi = 0;
 
-         currTime = 0;
 
-         transform = null;
 
-         moveSpeed = null;
 
-         SizeCurve = null;
 
-         currAcur.CurveInfos = null;
 
-         targetPointSet = null;
 
-     }
 
- }
 
 
  |